I ran this one in max spec fire/bc WITH Figger1 and was still having a lot of trouble. Without a decent stun to handle the ghosts, those prison cell rooms took forever. I died often and had to speed run back to keep chipping away, especially if I got tangled up with more than two ghosts at once. The difficulty for this one (including the lever panels, which are different for each player) seemed far harder than any of the other caches I have run before or since. Vipers and triffids were just fodder, but sometimes the vipers gang up and the poison DOTs are outrageous. I felt bad because I did complete this one, but Figger1 was unable to get credit because he missed picking up one piece of weaponized xedrite before I had already left the dungeon and was unable to help him at that point.