Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I ran this one in max spec fire/bc WITH Figger1 and was still having a lot of trouble. Without a decent stun to handle the ghosts, those prison cell rooms took forever. I died often and had to speed run back to keep chipping away, especially if I got tangled up with more than two ghosts at once. The difficulty for this one (including the lever panels, which are different for each player) seemed far harder than any of the other caches I have run before or since. Vipers and triffids were just fodder, but sometimes the vipers gang up and the poison DOTs are outrageous. I felt bad because I did complete this one, but Figger1 was unable to get credit because he missed picking up one piece of weaponized xedrite before I had already left the dungeon and was unable to help him at that point.