Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I feel like i may have read something similar recently, but i can't seem to find it. If this is a duplicate thread, please link and accept my apologies.
I tried out hardcore mode yesterday and i really liked it. Having gear damaged really does make it so you don't want to die, as it's an inconvenience to repair it, though quite doable in most situations (and probably almost all situations with help).
However, i've come to depend so much on Enter the Light that i can't really see playing very much in hardcore mode. I'm quite a few levels away from Recall Heart's Home, but even that seems pretty resource-intensive as a replacement.
Having no good way to get around other than dying is a major deterrent to hardcore mode.
To anyone who plays on hardcore mode: how do you deal with this?
To the devs/anyone who want to chime in: is there any consideration to giving hardcore users a free/low-cost teleport to Serbule?