Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Junior Member Crusader2010's Avatar
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    A few (newb) questions

    Hi all,

    I just started playing the game not long ago (even though I did pay for it for a while) and I got some questions for the more experienced folks out there, to simply give me an idea on what I should be doing.

    Right now i'm playing a sword/mentalism build, having both at level 25 (i think). I'm using mentalism because I like the idea of healing and those 1-minute buffs. So here are my (general) questions:

    1. Should i be focusing on a more dps heavy build, like sword archery at these levels?
    2. What is the best build to level up in your opinion, for soloing stuff? What I mean by this is that i want to be able to solo e.g. the mauler in Eltibule and/or other elites, dungeons etc. I did do it once but cannot anymore (critical hits, maybe not enough dps or power to use everything, maybe had a different build, etc).
    3. Are long cooldown abilities worth it? E.g. Decapitate. That 1minute doesn't seem very useful to me compared to Finishing blow for example. Am I wrong?
    4. Any tips on managing your power? I always seem to run out of it too quickly even though I use sword's basic attack. Also using lvl 10-15 meals and snacks. For example, i need to have full power when starting to fight a snail. Otherwise i cannot kill them because of their regeneration.
    5. Am I the only one having 10-12 FPS in any of the dungeons? I've tried all possible graphical adjustments and it doesn't change anything. Even with many players in Serbule i get 30-60 FPS (except when fighting event mobs), but not in dungeons. Unless i'm facing towards the exit (and away from any mobs), it becomes close to impossible to move around and attack properly.
    6. I tried soloing some of the dungeons (in which i can kill the mobs easily) but because of the low FPS and the fact that mobs respawn too quickly i died some of the times. Am I doing something wrong? Should I wait more? It sucks that sword doesn't have a good AOE skill (except the mod for many cuts), at least until now. Am I missing some "secret" tactic for soloing the early dungeons (mainly from Serbule)?
    7. What would you pair fire magic with? I have it at lvl 15 i think, but sword seemed more reliable and less power hungry (also more damage consequently).
    8. What should I be doing in game? I know this is general, but my goal for now is quests. Also doing some meat/skins farming runs. The thing is, i'm close to getting bored and don't want to get there. I would love to level up most skills but it feels a bit cumbersome (i.e. Just killing mobs or running around gathering plants). Any general tips please?
    9. Is it a good idea to level up more fighting skills in the level 1-30 areas first, or just focus on some that I want to use, then come back much later? E.g. I like fire magic, sword, archery(but this is very cumbersome and expensive), knife fighting, mentalism, unarmed. I'd love to try and level Staff too (maybe with fire magic). Psychology seems cool but I couldn't find much usefulness in the skills. Animal handling also seems very nice, but not just yet - the idea is cool but it looks like a waste of an ability bar to have just a rat by your side.
    10. Are animal forms worth pursuing now? Thinking about the werewolf for example but i couldn't find a thorough description of what that entails, anywhere (how the skill level ups go, their damage, resource costs, etc).

    Sorry for any typos, i'm on mobile at the moment.

    Thanks!
    Last edited by Crusader2010; 04-28-2019 at 11:47 AM.

  2. #2
    Senior Member Vish's Avatar
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    1. just do what u like u will change u skill sets many times in future
    2. Many eg: sword/men fire/psychology
    3. depend of what u fight
    4. increase u max energy, there are few way : better equipment mods, meditation buff, sniff flower buff, some alchemy potion, shamanic infusion can add max power to some equipment.
    5, 6. strange but sadly i have no idea how to help
    7. try fire magic + psychology or shield or staff
    8. any activity that are fun for :P do favor witch NPC or go for treasure hunting or be farm-man or just kill monster and skin them to learn money
    9 Aminal Handing is much better that u think and rat is only beginning later there will be some bears and 'cats' (the Mangler in Eltibule can be u pet to)
    Animal Handing and Necromancy are very good skills to fast leveling new skills
    10. werewolf is PERMANENT maybe try any other for start witch animal form and remember that most NPC don't talk to animals
    Go animal when u find un-animal potion probably most easy for u to find one will be un-pig or un-deer potion when find one of those just drink pig or deer potion and try it, if u dont like it just dring un-potion (ps: unarmed/mentalism/psychology work fine wit animal forms)

    AND

    Read WIKI

  3. #3
    Junior Member reedh's Avatar
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    One: The builds are completely up to you, if you go with a party then a more support heavy build can work. But you can also just as easily run full dps and find a team to compliment that, I usually run a mix and just level a lot of skills so I can do what's needed for any situation but obviously that takes time.

    Two: For soloing stuff I would say either Fire Mage or Battle Chemist, for early game Fire Mage is definitely more achievable than Battle Chemist because of Battle Chemists high Alchemy requirements.

    Three: Long cool-down abilities can be very useful depending on how you use them, but since they can't be spammed are essentially something I always put near the end of my skill bar. And with that I usually either use lots of abilities to wait out the cool-down or use abilities with good synergy. And if you aren't soloing then you can have a party member cover you as I said before.

    Four: For managing power it really comes with ability cost, so the best thing you can do is either eat better food or use an ability that regenerates your power, Mentalism has such an ability.

    Five: The fps is normal if you don't have a super beefy computer, and while it will probably be optimized better in the future you should turn down graphics or exit full-screen and change resolution if you absolutely need to.

    Six: Soloing dungeons at a low level is difficult in general, while I would normally suggest a party no matter what it can be done solo. As I said before you can fix your fps with a change of resolution, even exiting full-screen alone should improve it. I really understand the aoe issue but it can only really be solved by farming a lot so you can kill with single abilities a lot, or getting an aoe class and swapping it later once you've cleared.(This obviously requires a lot of time so you can grind both of them up.)

    Seven: Fire Magic is very useful, and it can be paired with most things. I am starting to sound like a broken record here but Battle Chemist is amazing with it. Other than that most things go well with it but Necromancy, Druid, and Animal Handling would go very well with it, but in the end it is up to preference so just try lots of stuff until you find what you personally enjoy.

    Eight: For this I really can't say, I just do what I feel like at the time and go from there; some days I want to max a class, and others I want to start a spider revolution, as you can see it can vary widely. In summary, just explore and enjoy yourself!

    Nine: I personally level as many abilities as I can, even abilities I won't even revisit or be able to use in spider form which I use a lot, there's really no waste in trying new things. But if you don't enjoy using a type of ability after trying it then only level it if you need it for a bonus level in another stat which they often have. So yes, it is a good idea to level as much as you can as they will have a passive use a lot of the time and can help you fill a gap in a party if needed. Versatility is key as I say.

    Ten: I am like a really scratched and broken record now, and I am very biased on this, however I'll try to maintain a neutrality. Wolf form can change to human easily aside from on a full moon in which you are stuck in Wolf form. This means you can't talk to most shopkeepers and even the ones you can talk to will need a kind of "bargain" quest to even let you speak with them. But Wolf is more versatile and other races sometimes have an ability which will let you temporarily appear human to talk to certain people who wouldn't normally do so. In the end I would say the abilities are worth it, but for things like Spider and Bat it's better to be an experienced player and have completed a lot of quests with npcs that won't speak to you after transforming. In the end its up to preference once again but you should save some unjuice in case you really don't like them. On the other hand Druids can turn into Deer with no real downsides other than the Druid class requirement and Druid events, so if you want to become a Deer then Druid has a basically permanent unjuice and rejuice.

    Side note: someone already said this but the wiki can solve most questions other than what I have provided.

  4. #4
    Junior Member Crusader2010's Avatar
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    Thanks for the info guys. I know about the wiki and using it when needed
    I guess I wanted some tips on what to do in the game to have fun in my limited time and not get burnt out from it.
    Regarding the FPS issue, I did try everything except exiting full screen. My rig should handle the game easily (since I can play most released titles to date at max settings or close to them). My disappointment is that doing dungeons kind of puts me off because of the 10 FPS in them (since I can't really be anything else than a dps in them because of the lag). Gonna try asking for groups in general chat and see how it goes without soloing

    Quick question: what should I be farming for level 25 gear in general? I'm not being very lucky with drops.
    Last edited by Crusader2010; 04-29-2019 at 01:12 AM.

  5. #5
    Senior Member Yaffy's Avatar
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    1. If you're soloing then you do want to focus on damage a bit, but a hybrid build will tend to work better in general. Especially in the lower levels, having access to heals and building a little tanky can improve your survivability by a lot.

    2. Psychology is excellent for soloing because it gives healing and CC, but it lacks in damage. It also requires very little gear investment to be useful, so it works well even if you're wearing low rarity gear and you can focus all your gear on your main skill. Something like Fire Magic/Psychology would probably be the easiest build to solo with in general, although you do have a bit of a hurdle with fire magic research. I do believe Hammer/Psychology would also be pretty good now with the recent buffs as well.

    3.Long cooldown attacks are typically very good for soloing because they have high base damage, and therefore let you quickly nuke troublesome mobs. For DPS they are pretty weak though. If you're soloing they can be pretty good though since time travelling, looting, etc will burn through the cooldown time in general, they can be used to kill stuff you don't want to deal with very quickly and you can always wait for the cooldown if you need it. If you're constantly fighting and enemies have a lot more health (Say for example, in dungeon run) they aren't as good unless if you have a spare slot you don't need another ability for.

    4. Make sure you are using Dig Deep all the time. Don't save it for an emergency, if you are missing enough power for Dig Deep to be 100% efficient or near it, then use it. Also avoid starting combat with basic attacks until you are missing enough power to use the combat refresh efficiently. For snails in particular, you should try to avoid using your power-hungry moves until it's low on armor, then go for the kill.

    5. Unfortunately I'm not sure about this weird FPS issue. Usually Serbule is where my FPS goes to 30, but then dungeons are 60fps. Especially with how it sounds like players don't affect performance but mobs do. Is it every dungeon or just a specific one?

    6. Two things are much stronger early game, high armor and healing abilities. If you can get high armor equipment like Knight Armor, that'll help you a ton.

    7. Psychology is a good choice for soloing. Staff is also pretty decent and can be very useful against physical mobs.

    8. Try to aim for bosses, that's usually a good motivator to keep playing. Get stronger so you can murder enemies that you couldn't before. How you do that is up to you though. You can also try to focus on getting better gear as well, since good equipment goes a long way.

    9. It's generally better to try and get two main combat skills up to a higher level because you'll get access to better gear, items, money, etc. However if you're interested in some skills then try them out! Maybe you'll find that you like another skill more and it'll be better in the long run to invest in it instead.

    10. Once you have some good storage in Serbule and you can comfortably walk around the beach in Sunvale (Level 20+ probably) animal forms can be worthwhile. Cow is probably the easiest one to start with as long as you're strong enough to kill the boss that curses you into a cow, since you can just go and kill her whenever you want to change back. For the most part though, if you're playing as an animal it's because you want to use its combat skill, so only become a Werewolf if you're interested in using the Werewolf combat skill. There are other bonuses related to being in animal form, but they may not be terribly useful until you're around level 40+.

  6. #6
    Junior Member Crusader2010's Avatar
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    @Yaffy: thank you for the detailed post. About the FPS issue, it happens in every dungeon. Everywhere else I have 60, unless there is a huge event in Serbule (like the recent Kraken one), when they drop to around 20 at least. I don't know what dungeons have different that I can't properly turn towards a group of mobs in them (maybe the pathing algorithms?).

    As a short term goal i'm thinking about going leatherworking because i seem to need health and power regen gear. Having only armor didn't work out very well in my opinion, but i may try it again if some good pieces drop.

    So where should I be farming level 20-25 gear? I'm mainly getting amulets and it's frustrating
    Last edited by Crusader2010; 04-29-2019 at 04:20 AM.

  7. #7
    Senior Member Yaffy's Avatar
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    Quote Originally Posted by Crusader2010 View Post
    @Yaffy:
    So where should I be farming level 20-25 gear? I'm mainly getting amulets and it's frustrating
    If you're mostly only getting amulets, try changing what mobs you're fighting a bit. Enemies will tend to only drop certain gear pieces, so if you want a whole new set you'll want to fight a variety of enemies. At level 20-25 some good dungeons are the Carpal Tunnels and Mushroom Cave. Once you're a bit tougher you can try out Goblin dungeon. The latter two can be a bit tricky and require you to learn how to body pull (Bait one enemy to fight you by walking near it, then running a bit away so you can fight it by itself) so you don't get overwhelmed by enemies, but they have chests which can help you get gear.

  8. #8
    Junior Member Crusader2010's Avatar
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    @cr00cy: thank you for the details too!



    Quote Originally Posted by Yaffy View Post
    If you're mostly only getting amulets, try changing what mobs you're fighting a bit. Enemies will tend to only drop certain gear pieces, so if you want a whole new set you'll want to fight a variety of enemies. At level 20-25 some good dungeons are the Carpal Tunnels and Mushroom Cave. Once you're a bit tougher you can try out Goblin dungeon. The latter two can be a bit tricky and require you to learn how to body pull (Bait one enemy to fight you by walking near it, then running a bit away so you can fight it by itself) so you don't get overwhelmed by enemies, but they have chests which can help you get gear.
    Thanks! I think i'll try that. It seems pointless to ask, but the mushroom dungeon can't be soloed at my level, right?
    Body pulling is easy (have experience in tanking in WoW from the old and hard days). Too quick respawns are what trigger me

  9. #9
    Senior Member Yaffy's Avatar
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    Quote Originally Posted by Crusader2010 View Post
    Thanks! I think i'll try that. It seems pointless to ask, but the mushroom dungeon can't be soloed at my level, right?
    Body pulling is easy (have experience in tanking in WoW from the old and hard days). Too quick respawns are what trigger me
    You won't be able to beat the bosses unless you're very well prepared, but you can reach some chests fine (One chest which is straight right once you leave the starting room is very easy to reach). If you have trouble with the Myconian rooms, you can try to kill a few and then go around the rest. They are also easy to outrun since they're pretty slow. The Myconian room from the left of the starting room might be a bit much, but there's no treasure back there so you don't have to worry about it. It's more of a farming spot if you're good at killing them.

  10. #10
    Junior Member Crusader2010's Avatar
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    Quote Originally Posted by Yaffy View Post
    You won't be able to beat the bosses unless you're very well prepared, but you can reach some chests fine (One chest which is straight right once you leave the starting room is very easy to reach). If you have trouble with the Myconian rooms, you can try to kill a few and then go around the rest. They are also easy to outrun since they're pretty slow. The Myconian room from the left of the starting room might be a bit much, but there's no treasure back there so you don't have to worry about it. It's more of a farming spot if you're good at killing them.
    Forgot to ask. What is the respawn timer for chests usually, if there is such a timer? I.e. What do I need to do to refresh the items in the dungeon chests, in general?



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