Welcome to Project: Gorgon!

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.

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  1. #1
    Banned DamageIncorp's Avatar
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    Question about the old dangerous weapons.

    I was wondering if those now defunct weapons will be seeing a revision. I have kept the sword I made, which took considerable time and material investment in hopes this might be revisited in a less overpowered form?
    I am hesitant to remove the plus 200 do nothing mod.

  2. #2
    Member ProfessorCat's Avatar
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    The short story is they were removed for the first time, then they came back for a brief moment in time, then were decided to be shelved, potentially indefinitely.

    The following is quoted from this Dev Blog: Click here

    "Dangerous Improvement" Recipes Disabled

    When we opened the Red Wing Casino a few updates back, we introduced blacksmithing recipes to "dangerously improve" some types of weapons. This was a bit of an experiment for us as we looked at different ways to meet our goal of helping level-40 players improve their gear.

    After watching the recipes in action and tweaking them a bit, we've realized that this implementation will probably never meet our goals: it just requires too many resources for level-40 players to afford. And since "dangerously improved" weapons were overpowered in the hands of higher-level players, it didn't make sense to leave them in the game as they were.

    We apologize for having to remove this experiment. We're still prototyping replacement systems that will meet our goals better, and when we've chosen that new system, we'll attempt to update your equipment in whatever way seems to make sense. We'll do our best to preserve the time and effort that you've put into your "dangerously improved" weapons and translate that into the new system.

    In the meantime, we've left the non-working enhancements encoded into your weapons; you may seem them listed as "Do Nothing +X". Similarly, the recipes are still in your recipe list, labeled as "OBSOLETE", until we decide how the new system will work.

  3.   This is the last staff post in this thread.   #3
    Moderator srand's Avatar
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    @ProfessorCat beat me to it. Thanks!

    So yeah, the plan is to update the dangerous equipment with something that makes sense for the original purpose of helping level 40ish players improve their gear. That isn't an immediate priority, so it may be a bit before we get those changes in.

    And please keep in mind that if you aren't level 40ish when we get a better system in place, you may be disappointed with your updated equipment.

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