Priest Offers Too much vs Other 'healing class' Options
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I'm really starting to think OP is intentionally trolling.
Requiring a priest gem, requiring no necro-gem, an unlock in an annoying spot in Gazluk for 60+, and cast times that can be interrupted are downsides. Not to mention the multiple skill requirements and the first unlock is in kur.
Even if he is serious-- the whole premise is flawed. Should all skills going to be equal? No. Is simply having an epic attack a bonus? No. Unless you believe mentalist is stronger fire or ice magic because of the epic attack. And the skill rez as a bonus is silly because the only other class with a rez, bard, has to get it on a drop. It's not an easy find.
So you are ok with the fact that priest has:
1. Tons of healing
2. The most utility buffs for a support class
3. An epic attack (that can be paired with 1-2 more skills for good damage with all that heal/utility power)
4. A res
5. Amazing support mods (including power regen in combat)
It isn't the idea that all skills should be equal. All skills should be reasonably balanced. Where's the next best thing to priest that has all these things? Show me what it is in game. You can't find it because it doesn't exist.
Mentalism has 2 heals and wave healing. Armor healing is a neat idea but armor is a joke at this point in time so let us not even mention it. It has an epic attack but it doesn't remove statuses or prevent them (like priest).
Imagine someone building a mental pig instead of a priest pig. It would be a way crappier healing build.
Imagine someone making a bard/something healer instead of a priest healier. it would be a way crappier healing build.
Note: Both of these classes are still in a 'down' slump after having been nerfed in the past. Bard definitely deserved it btw as that single mod made their damage completely insane.
Fire/Ice are damage specs. (ok you can build ice as a 'support' but not a 'healing class' so let's keep the discussion apples to apples and leave oranges aside - as they do not have heal other group member abilities).