Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



User Tag List

Page 2 of 2 FirstFirst 12
Results 11 to 18 of 18
  1. #11
    Member Mbaums's Avatar
    Join Date
    Feb 2017
    Posts
    67
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Points
    316 (0 Banked)
    Achievements First Post!
    If anyone is smart, please steal this site and make a PG version (tree of savior build site http://www.tosbase.com/tools/skill-simulator/builds/)

    But I'm actually shocked someone -- Gruffon -- is using a UA build with just kicks. I might try something similar someday. I was thinking of trying to piece together a UA/Sword build kind of like an end game take on the starter combo.

  2. #12
    Member ProfessorCat's Avatar
    Join Date
    Jan 2017
    Posts
    54
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Points
    98 (209 Banked)
    An update to my Staff/Druid build! - Druid only changes.
    jum9v32d

    Notable Changes are the addition of Rotflesh/Cloud Sight/Regrowth. Also indirect nature damage mods were added, which increase the thorns amount to just over 400.

  3. #13
    Member Mbaums's Avatar
    Join Date
    Feb 2017
    Posts
    67
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Points
    316 (0 Banked)
    Achievements First Post!
    Animal handling and pig:
    juh19ueo
    Why on earth would this work?
    If you use a pet who can eat trauma damage I believe you can use unnatural wrath whenever its on cool down and heal the pet enough with pig to dominate. Not to mention pig's Frenzy works on the AH pets.

    In ~30 seconds (monster rage x2 and unnatural wrath x3) the pet will really surprise you with damage. Additionally, you can solo pull anything from 40 meters away with harlmessness. Just use it and wait 10 seconds. Even if the nay sayers dismiss the damage, pig still offers a lot of group support.

    Usually a build needs to be played through to really see how it feels/plays and tweaks are made at that point. So I need to mention this build entirely a theory at this point.

  4. #14
    Senior Member Yaffy's Avatar
    Join Date
    May 2018
    Posts
    125
    Mentioned
    14 Post(s)
    Tagged
    1 Thread(s)
    Points
    450 (0 Banked)
    Some people have been curious about my Unarmed/Shield tank build so I wanted to share it.
    jumtppgp

    In my opinion, this is the best tanking set in the game currently. However, it has bad damage so I would not suggest this unless if you plan on playing in groups or like going very slow. Thankfully, the Fire Shield buff makes it significantly better for farming trash (Just swap Infuriating Bash for Fire Shield) but it's still quite slow at killing very tanky enemies. The taunt is probably a bit overdone too, as a 700% taunt multiplier isn't really needed after player damage has been nerfed a bunch. You won't find a better build for soaking up damage though.

    Also just for fun, this is my Spider/Unarmed build:
    jumvf7px

    The whole point of this build was to make an Infinite Legs build when the new Spider buffs came out. Its damage is quite high, and it focuses on constantly using Infinite Legs and poison DoTs to do damage. This build is basically just Spider though, as the unarmed is mostly just there for passive bonuses. Unfortunately, the damage formula change has significantly weakened the utility of Bruising Blow, which was the primary reason to use Unarmed over Druid. Druid's damage is higher now because of the extra poison, but Unarmed does give you a bit of survivability and a lot of armor regeneration which can let you off-tank a bit. Basically if you don't want to bother with Druid, you can go with this build to see the wonderful damage of Spider instead.

  5. #15
    Member ProfessorCat's Avatar
    Join Date
    Jan 2017
    Posts
    54
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Points
    98 (209 Banked)
    Quote Originally Posted by Yaffy View Post
    The whole point of this build was to make an Infinite Legs build when the new Spider buffs came out. Its damage is quite high, and it focuses on constantly using Infinite Legs and poison DoTs to do damage. This build is basically just Spider though, as the unarmed is mostly just there for passive bonuses. Unfortunately, the damage formula change has significantly weakened the utility of Bruising Blow, which was the primary reason to use Unarmed over Druid. Druid's damage is higher now because of the extra poison, but Unarmed does give you a bit of survivability and a lot of armor regeneration which can let you off-tank a bit. Basically if you don't want to bother with Druid, you can go with this build to see the wonderful damage of Spider instead.

    I've always day dreamed about this build, and I'm sure it's a lot of fun. With spider and unarmed, you're also capable of handling combat using the mobs as a pinball machine, knock back, stuns, pulls, fear, cant be knocked back yourself.

    Ever get someone to add BC with a fully modded spiky knees? This is my dream!

  6. #16
    Junior Member Chilton's Avatar
    Join Date
    Apr 2019
    Posts
    3
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Points
    43 (0 Banked)
    Achievements First Post!
    Being a noob I have no fear of ridicule

    I am a sword/shield, mostly due to sunken cost fallacy. This is my target build jueq8d5n

    My actual build in game is a lot worst..... jup4b8xr

  7. #17
    Member SausageJavelins's Avatar
    Join Date
    Feb 2017
    Location
    USA
    Posts
    52
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Points
    310 (0 Banked)
    Stumbled upon this thread and figured I'd toss in my 2 cents of a build:
    jvfd55cd

    Some pieces have Shamanic Infusion and look worse than they are. My offhand is also only purple since its a Dirk (hard to find good ones, I guess) and is missing one of the Psych heal mods.
    🗡️Sharp knives🗡️and 💔hurtful words💔
    YouTube: insult&stab -- Twitch: sausagejavelins
    Leader of the Dragon Moon Clan, Project: Gorgon aspect

  8. #18
    Junior Member klimbo's Avatar
    Join Date
    May 2019
    Posts
    3
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Points
    35 (0 Banked)
    Quote Originally Posted by Golliathe View Post
    Infinite power - with regular food

    ju1hu1eh

    not 100% correct but close enough.



    Not that I want anything to get nerfed but who thought it was a good idea to make Molten Veins stronger than fire shield? Fire Magic does lots of damage and shield.... doesn't by comparison. Would it not make more sense to have the base damage higher on fire shield because it isn't a 'damage' class? Tutuapp 9apps Showbox

    Molten Veins is 211 base
    Fire shield is 120 base

    Why is this a thing? Reverse them and it would make so much more sense. Or is the general idea that shield doesn't get to have nice things? Thats kinda how it seems...
    no , this is correct 100%
    Last edited by klimbo; 05-15-2019 at 03:49 AM.



Thread Footer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •