Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I know that there are currently no penalties for dying over and over unless you choose to turn it on (but who really does?). I think some minor penalties should be implemented whether it be exp gain debuff for a while, or just a minor stat debuff or some exp loss. As it is right now, it seems people just use dying as a way to zerg something to death or as an easy method of transportation (either back to town, rahu, zone entrance, etc). Is it intended to be like this where everyone is just dying left and right because it's easier and more beneficial than not dying?