Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #31
    Senior Member Hood's Avatar
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    Quote Originally Posted by Citan View Post
    @Hood They just aren't written yet! There's a few non-animal combat skills not finished yet either.
    Ah ok! I was just confirming Thank you very much for the reply.
    energy derives from both the plus and negative

  2. #32
    Junior Member jacksin125's Avatar
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    Quote Originally Posted by cratoh View Post
    The alchemy boosts. They give wolves and ice mages a pretty big boost. 20% extra base damage basically all the time if they want. Is there anything for the other skills planned?
    I don't think you realize how difficult it is to get the mats. It probably still will be too difficult to use it all the time even after this update. Sure, if a werewolf spent their entire time playing grinding for mats, then they might be able to keep the buff up permanently, but each individual blood seeker ointment only lasts for 30 min, which is not even long enough for a full dungeon run.



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