Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #11
    Senior Member Deldaron's Avatar
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    Definitely second Toys for Fun and extra load outs. Extra character slots too, though this might also be BTW b/c of the extra storage/milk?

    In the spirit of toys for fun - other colors of fireworks - smaller versions of the admin visual beacon - deployables of different items that act like the teddy bear.

    I hope there will be some sort of transmog skill in the future so I'm all for cosmetics for items assuming players can do this with in game items w/out paying.

    In the spirit of extra songs - I would like extra dances.

    Assuming the game get more base emotes I've seen custom emotes in game stores before which I like.

    Dyes. All of them. Especially black. People might not buy the in game dyes, but would definitely buy exclusives. But also people will be pissed if black is in there and not in game (but I'd still buy it)

    Fun illusion packs that don't affect the game, but would be great for screencaps/events (i.e. different species).

    Spell visuals.

    Inventory folders
    Last edited by Deldaron; 03-05-2019 at 10:03 PM. Reason: expanded

  2. #12
    Junior Member occi's Avatar
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    I'd personally love more things like the Bear and Monkey Dolls the Casino offers. As well as maybe XP packs that grant a bonus to Crafting or Combat XP for a day or so. I'd also love some alternate skins for animal forms; Like a black widow skin for Spider. Also a Dye Pack featuring rare dyes would be nice.
    Last edited by occi; 03-05-2019 at 11:41 PM. Reason: Forgot some words...

  3. #13
    Senior Member Yaffy's Avatar
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    Sorry if it's not really the point of the thread, but I want to argue why extra inventory space and bonus EXP are definitely pay to win to people suggesting them. Even if it's not terribly large bonuses it's still an advantage that can easily compound on itself very easily.

    For example, inventory space is essentially extra money, because it lets you carry more items out of dungeons, when farming, etc. This saves you time running back and forth. Just to give you an idea, if you think of every time you've had to drop an item because you ran out of inventory space, that would have been extra money if you had the extra inventory space to hold it. Another way of looking at it is that players will pay good money for pockets on gear, for example 20k for 20 pocket pants. A passive inventory boost would be even better than that, because you don't have to spend an equipment slot on it, and therefore it doesn't hinder you in combat.

    Plus, it'd leave a really bad taste in new player's mouths. Inventory space is a problem for new players, and immediately seeing an option to make that problem go away via money would give the impression the game is p2w. I know in some games inventory space is more of a convenience than anything, but there are also lots of games where inventory space is an extremely useful bonus and it gives a major advantage. Project Gorgon is one of those games.

    As for EXP boosts, Project gorgon is definitely big on the EXP grind and I could argue why it'd ruin the spirit of the game, but there's an obvious advantage with crafting EXP bonuses. If a player is getting double crafting exp for example, that means they require half the materials in order to level up their skill. This translates into saving a lot of money/time, and why getting crafting exp bonuses are so important for crafting skills like brewing in order to cut down the horribly huge amount of expensive barley you need. For a skill like brewing, a 10% crafting exp bonus can easily translate to tens of thousands of gold saved.

    I know these sorts of bonuses are very popular in MMORPGs, but I don't believe these sorts of things should be suggested in this thread.
    Last edited by Yaffy; 03-05-2019 at 09:13 PM.

  4. #14
    Member Jester's Avatar
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    Just want to chime in again after reading what someone said about cosmetics behind a paywall rather than available using councils. That would be less than righteous. What if both options were offered? I think that would work as long as neither price was ridiculous.
    Genderfluid autistic mailman by day. High Priest of the Church of Zhia Lian by night. Praise Zhia!

  5. #15
    Member Loggy's Avatar
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    I saw this mentioned in the game

    Eso had a bag NPC that would help you get things and fill the bag. Minor and major farming mats randomized depending on level.

    Bear, Monkey, Ferret forms

    Transmutation mod effects (more glowies)

    Name change/Gender change

    Extra inventory - why because this is the norm and not pay to win, you still will max out the vendors so this is far from pay to win.

    Another non-game race - Why because it helps the game and would be great, Orge/goblin would be nice

    Titles- not earned in game

    Dyes- not in the game

    Gardens, purchase a garden in certain zones to grow up to 10 of a crop at a time

    I will think of more later

  6. #16
    Member Corax's Avatar
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    I think what most people have talked about is in line with what I would like, but I would also like to add, pleae, no random booster-pack like things. In Guild Wars 2, you'd buy a new mount skin that was random from a set, and you couldn't just buy the one you wanted. That's just abusing the paying customers. If you do offers skins on items or animal forms, just let us buy the one we want.

  7. #17
    Senior Member Niph's Avatar
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    • Access to my character database entry: items currently equipped, storage unlocked and its content, favor with NPCs, flags and quests completed etc. Anything I can check by myself logging in, but available offline.
    • Same for guilds, although the multiplayer aspect can be an issue.
    • Extra character slots.
    • Extra account-wide transfer chest slots.
    • Offline transportation, similar to hangouts: after N minutes offline, your character is moved to one of several possible destinations at the next log in.
    • Your choice of display for items: they can have several choices rather than only one today, and you can execute an action in game that makes you choose one of them rather than the default. For example:
      • Give shoddy cloth the graphic of decent.
      • Give hammers/sword/.. obtainable in a dungeon the graphic of any other that can be obtained there.

    • Your own personal kobold attendant that collects the trash you dropped on the ground behind you and disposes of it.
    • Your very own tombstone epitaph (Can the engine support it? Come on, it's 14-years old now, surely it can write).

  8. #18
    Junior Member Erkni's Avatar
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    Avoiding P2W options are a given, but I believe there are still a few other things to avoid. "Fun" shouldn't be behind a paywall. New gadgets or nifty little features should be for everyone. Furthermore, ideas for things to be made for purchase should also be available to regular players, but in a more limited way. Ideas that could work around those limitations are convenience items and cosmetics.

    PG's main appeal is not its art or cosmetics, so attempting to do cosmetics could be a stretch, but here's a few ideas if the extra legwork could ever be done:

    • Add "outfit" slots for pieces of equipment. This way players can have their typical gear on, but choose to have skins over them. This can be things bought with money, and as a way to extend the treat to regular players once in a while, potentially seasonal events that could give things to people who participate.
    • Everyone loves customization, but what would be really cool is combat skills customization. Skins or different looks for your beast form, necromancy summons, spell effects, and things that could generally add a personal flare other than just a cool looking outfit.
    • Flashier dyes for VIP members that have effects. Maybe more color options, some subtle sparkle, fire, or other cool effects.
    • This could potentially be a challenge regarding stability and optimization, but a cosmetic pet system could be interesting like other MMOs have. Make ways to get those pets in-game, with exclusive ones for the cash shop.
    • As someone mentioned earlier, further customization options for the eventual housing system.
    • Different looks for the gravestone you leave behind on death


    Next is convenience, which could be trickier to balance. In general when I see convenience items or some kind of VIP subscription, I want to think, "That'd be nice to have," and not "That's unfair!" Something that dances the line of non-paying players being able to live without, but players willing to pay will still value.

    • Being able to view your storage globally from one location would be a huge convenience. So huge, it could feel like a jab at non-paying players. A way to remedy this is to perhaps rebalance the current storage mentality of the game. An idea for this could be to expand the default space in player vaults, and to make sure there is a way to access those vaults in different locations. This way you relieve some of the inventory management stress for all players, allowing you to give VIP players a little bit more relief.
    • I saw this mentioned in some kind of Dev post before, but some way to choose what NPC you want to hang out with, without having to actually go to the NPC.
    • Making NPCs have a naturally better affinity for you. Maybe something like 10% favor bonus for gifting.
    • Exp boosts are something that kind of strike a nerve with me. I'm not too sure how to feel about it, but I do agree that if a VIP option exists, this would be the biggest selling point. Maybe a way to balance this is an exp boost ceiling. Currently there are various ways players can obtain buffs that boost experience. Should VIP players also be able to stack their VIP exp boost on top of all those others? Maybe place a hard limit on the % of exp boost someone can have, and make the VIP boost that limit. I don't have much experience in the game yet, so I'm not sure what lengths someone can currently go to for stacking exp boosts through current methods (like dancing, sleeping, appreciating art, flowers, etc.,) but a hypothetical example could be this: A non-paying player can stack their exp up to 15% through various methods, but a VIP player innately has that 15% boost at all times, and can't go even higher through already existing in-game methods. Maybe even make the VIP ceiling a bit higher, like 20%.
    • Traveling is another pain. Basic mounts should be available for all, which will alleviate some of the stress of long travel times. A way to further add convenience for paying players is perhaps access to a VIP only portal room, similar to the enter the light feature, but maybe something fit for VIP, not a sewer. Another way that is probably more balanced is to remove or reduce the 8 hour cooldown of enter the light portals for VIP players.


    Other miscellaneous ideas:
    • Name changes
    • Character recustomisation (not race)
    • VIP exclusive hairstyles (add barbers to the game, with more hairstyles down the line for everyone, but exclusive dyes/styles for VIP.
      Better yet, barber skill anyone?
    • Periodic package deliveries, such as food or potions
    • Access to an in-game VIP chat and possibly VIP forums
    • VIP exclusive emote options
    • VIP titles. Custom titles
    • Player nameplate colors


    I'm sure more brainstorming can be done, but thinking along these lines and limitations I believe is in the best interest for PG and its longevity.
    The most important point to nail though is there can't be convenience added as VIP options for things that don't feel quite balanced or finely tuned to begin with. Only do so for things you are completely confident in as devs. A lot of player input would likely be needed for this.
    Last edited by Erkni; 03-06-2019 at 03:18 AM.

  9. #19
    Member Loggy's Avatar
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    I also think many of us would pay a small vip fee monthy as well

  10. #20
    Senior Member Mbaums's Avatar
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    I think up to 20 bag slots is okay. But just for subscriptions.

    A friendly Ursala style pet could be nice.
    Something to shave 6 hours off of one hang out once a week.
    I would like to be able to mail items to a specific storage, so that I dont need to run back to 3 zones after farming. But this should probably be an everyone thing.
    Dyes for mounts could work. Or mount clothes. Hell, or maybe silly outfits for pets. Everyone knows pet rats need hats.
    Special particle effect side buffs on weapons/armor.
    Illusions that do not effect favor.
    Bestowable titles are great. Something one player can give to another player is nice. a title of "friend of a friend of PG" would be funny.
    Maybe a grow/shrink ability.

    But the question is, if purchasable are in game through other means, does this make it Pay to Win?
    EQ2's model would be... "special delux expansion buyers get X, but at the end of the quest line, everyone gets X anyway but in a different hue". Not really a fan of their system. It feels like loyalty exploitation to me.

    Path of Exile has the best model, the main thing they offer is storage and not inventory space and fashion. I don't know if that works here. The shared account storage I believe is already coded for 100 inventory slots and being able to pay to make it go from 4 to maybe 15 slots is something I would not do, but its probably less impactful than +20 extra slots per character.

    quick edit, GW2 has storage and inventory slots players can buy, and I really don't hear anyone claiming it is pay to win. I'm not quite sure why some people think any +inventory in PG would turn it towards the darkside.
    Last edited by Mbaums; 03-06-2019 at 05:47 PM.



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