Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #11
    Senior Member Mbaums's Avatar
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    I think up to 20 bag slots is okay. But just for subscriptions.

    A friendly Ursala style pet could be nice.
    Something to shave 6 hours off of one hang out once a week.
    I would like to be able to mail items to a specific storage, so that I dont need to run back to 3 zones after farming. But this should probably be an everyone thing.
    Dyes for mounts could work. Or mount clothes. Hell, or maybe silly outfits for pets. Everyone knows pet rats need hats.
    Special particle effect side buffs on weapons/armor.
    Illusions that do not effect favor.
    Bestowable titles are great. Something one player can give to another player is nice. a title of "friend of a friend of PG" would be funny.
    Maybe a grow/shrink ability.

    But the question is, if purchasable are in game through other means, does this make it Pay to Win?
    EQ2's model would be... "special delux expansion buyers get X, but at the end of the quest line, everyone gets X anyway but in a different hue". Not really a fan of their system. It feels like loyalty exploitation to me.

    Path of Exile has the best model, the main thing they offer is storage and not inventory space and fashion. I don't know if that works here. The shared account storage I believe is already coded for 100 inventory slots and being able to pay to make it go from 4 to maybe 15 slots is something I would not do, but its probably less impactful than +20 extra slots per character.

    quick edit, GW2 has storage and inventory slots players can buy, and I really don't hear anyone claiming it is pay to win. I'm not quite sure why some people think any +inventory in PG would turn it towards the darkside.
    Last edited by Mbaums; 03-06-2019 at 05:47 PM.



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