Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I was watching youtube videos about upcoming MMOs and one of them mentioned this game, so I am now downloading the demo, checking the wiki, and looking at the forums. I played and loved World of Warcraft (gnome warlock) from launch to halfway through Burning Crusade, and I played Guild Wars 2 (norn ranger) intensely this summer until I rage quit from how horrible the "personal story" stuff is. WoW is still my benchmark for a good MMO, in spite of some poor design choices. Guild Wars 2 gets a lot right, but what it gets wrong, it gets so wrong: the aforementioned story stuff, 20-minute dungeons and fractals, skills that only work in particular zones, and more. Anyhow!
I was a technical writer & software engineer in Silicon Valley, where I worked at NeXT, PDI (while they were making the films Antz and Shrek), and Apple. I am currently retired and using my time to learn tango, aikido, and do some gaming.
A quick look over the general structure of Project Gorgon won me over: no classes, just skills; no class-based armor restrictions, rather armor affects what you do; presence of pets. :-)
I am curious about how the early access process works and how things will change when the game is formally released, things like content release schedule (the three additional planned races, for example), and the like.
That seems to be enough by way of introduction. Cheers!