Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Junior Member Pupil2Prodigy's Avatar
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    Arrow We can do what we want but did the devs intend on certain skills being paired?

    Am I supposed to be using a particular skill with knife fighting? is it supposed to be paired with unarmed, psychology, or necromancy or something? Like the belts in game are paired?

  2. #2
    Senior Member poulter's Avatar
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    I am not aware of a deliberate intent to force skill pairings on players, but some combinations work better (or less well) than others i.e. you can use 2 damage skills at once e.g. sword /fire, or 2 support skills e.g. mentalism /psychology and still be viable.

    Limitations of use are usually done by gear e.g. main-hand vs. off-hand weapons requirements , priest attributes, druid, (wooden items), animal /necro combinations where weapons don't enable necro, but necklaces still do.

    Often the attack descriptions guide and inform players of intended play styles /synergies, especially important for knife fighting damage, but otherwise players can ignore them most times should they wish to e.g. you can combine Animal Handling /Necro (which is viable, whilst being very frustrating in dungeons).

  3. #3
    Senior Member Deldaron's Avatar
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    There's a slightly out of date compatibility chart: http://wiki.projectgorgon.com/wiki/S...tibility_Chart and if it can be done it is mostly viable. The belts are mostly paired ideas/archetypes of builds, but shouldn't dictate your plan.

    The only thin I would think about is diversity of damage type. If you run a build with only 1 or 2 damage types you could run into trouble. I can deal no damage to the spy portals on my main build without using a side bar special ability because they are immune to electricity and crushing (though instances like this are admittedly rare).

    Knife fighting as a solo player will see a dps build if paired with a pet class where the pet can act as a tank to pull aggro, but in group so long as someone else has aggro you'll see the same benefit. And while it can increase dps/util it is not necessary to run knife.

  4. #4
    Senior Member Daguin's Avatar
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    Devil's advocate: You don't even need to pair skills at all! *echoing*Duelist's Slash....Slash....Slash......slash.....*



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