Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Not sure if this has been suggested before, but I would like to see a more specific version of pet assist. Maybe called "Listen" where the pet only attacks something if you attack it first. This would make pet classes much more viable in dungeons and areas with ranged combatants.
One of the current issues is that if you get hit by a ranged foe and have a pet active your pet will charge into battle, potentially causing a wipe. Single pet classes can keep on top of pet mode to prevent this, but necromancers and spiders suffer from having so many pets.