Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #11
    Member Leodane's Avatar
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    Seems like, if three player tombstones are enough to summon skellies, three monster corpses should be enough, too. I'm currently at 56 necro, and I only use skellie warriors with a few armor mods to put them above 600. Archers, I might pull out if I am going back to the crypt or mushrooms, but they're just too fragile. Mages? Never. If I could summon them back from three monster corpses, I'd be a bit more likely to switch it up.

  2. #12
    Junior Member Helmholz's Avatar
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    Achievements First Post!
    When can we expect to see changes to the quest list menu? It's a pain in the neck to sort through my giant list of quests to untrack an updated quest. I'd like to see an icon next to tracked quests to make them easier to find on the list. Also, the ability to turn quest auto-tracking off or being able to untrack a quest from the small five quest UI tracker would be convenient.



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