Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I tried searching for a forum post similar to this because I suspect it has already been talked about/addressed, but couldn't find one. In any case, I'm wondering the rationale behind the 'forever' curse debuff if you die to a boss. In my experience so far, while playing with a small group (4 people) we have been deterred from attempting bosses because of the foreverness of the curse. Right now the feeling is to out-level the boss to ensure success and that takes away some of the fun/challenge.
Suggestion: Make the curses stick around for 24 hours or even 72 hours (maybe vary depending on how impactful it is?).
Question: What is the rationale behind making it forever? Is it to encourage the asking for help from more advanced players once you have a curse? Right now, folks seem to be friendly enough, but I could see that being very difficult long-term.