Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I've been running Bard/Ment for a year or so, and it's lovely. Very powerful. Very bursty, supplemented with damage song. I recently gave necromancy a try in place of mentalism. It's...not great, but I've been trying to get the DoT mods for my gear for Life Steal and Death's Grasp (or whatever it's called.) I was looking at other DoTs, and Druid stands out. Lots of nature and poison. Does anyone have any experience with a DoT-focused build? The additional DoT damage doesn't seem that great - why would I DoT for 500 damage over 10 seconds when I could just burst for 500 damage, kill it, and not take 10 seconds worth of attacks?
Would a druid/necro DoT build be workable, do you think? I'll probably give it a whirl, but I wondered if anyone had any experience I could learn from. I'm a little nervous about the gear mods it's going to require - it's going to be ridiculously specific, without much wiggle room for random mods. I've already started stockpiling phlog in anticipation.