Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
The dangerous recipes had a specific goal aimed at mid level players and it missed the mark massively. Level 70s burning through the amount of materials described here is why it was removed. You guys feel like you need to max out weapons with +simple damage and there are far better ways to perfect your character /build at 70. Not every build is going to be equal damage to fire and ice magic, and some builds like knife look dull VS trash, but on a boss with higher hp absolutely dominate. And brining up lycan doesn't even apply, it's just such a different animal. the pain in the butt they deal with to get 70 is just not worth it to me. Two full moons just to unlock 60+?no thank you.