Tanking with Flat Mitigation vs Percentage Mitigation and Enemy Critical Hits
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Shield is obviously not a dps class. It is a utility class and definitely not trash in GK.
Shield 'survives' in GK because most of the time it avoids death when you get critically hit - but not always. That mechanic however is mostly a gimmick and I would love to see the need for it be gone because you can actually (/gasp) tank damage like unarmed or psychology.
The joke with shield is that it can tank 50 or 60 content in the same way that unarmed can tank level 70 content. Why is the game balanced like that? The inherent problem - which this thread was meant to discuss is the power imbalance between flat mitigation and percent mitigation.
I don't want to continue conversing with you as it feels like you are bating rather than debating.
Originally Posted by Jarlaxle
Would you like to remove the elemental damage immunity and death avoidance and add in more physical percent mitigation? Be more like the physical mitigation classes and less like what the shield class was created as. We can do that with psychology as well since you said they're tanks also. Add physical mit and remove the mez or their other utility.
Unarmed can already circumvent game mechanics to ignore most of the elemental damage by line of sight/positioning (without even needing to mention the game breaking exploit). Did you know everyone can have unlimited elemental immunity without needing a power on their bar? Im guessing you didn't. Oops... the cat is out of the bag.