Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Both of you guys should keep it civil so we can have a conversation otherwise the topic gets locked. Crissa is maybe not wrong because some clans/guilds do recruit only OP chars and put up some tough requirements for the members. Like "be always present for 18126735 raids, be cap level within a month, contribute with X materials" etc. Although I never join any guild of that type it's possible Crissa had experience with that particular type only so he/she would naturally have that opinion.
From my (limited) guild experience in PG there's no pressure here, in part due to the said guild mechanics, we have no PvP, no raids etc so the association in a guild is a bit more relaxed and more social (at least in the guild I'm in). Still I don't like the multiple guilds thing