Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I try to avoid rushing to the end in any game these days. I was a raider in EQ1 and EQ2 a decade ago. I feel like I ruined the experience for myself by being power-leveled to end game to raid dungeons for phat lewt. Especially when I make a new character just to explore, and I find out just how much I skipped just to rush to the top. I can imagine being a storyboard writer or an art designer knowing my content is rushed through or skipped by most players. It must be demoralizing. But I like to take a liberty minded stance on everything. If you want to skip it, go ahead. I just personally choose not to anymore.