Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
- right hand side icons - it might be cooler/nicer if the symbols were colored or images kinda like how RuneScapes are. Their shade is similar and can be hard to see.
- top right mini map should have a quick button to open the full, big map
- if there's a (no loot) button, right under, have a big (close) button so we dont have to click the top right's tiny X button
- under character's equipment in "Persona", when you click a slot, allow the ability to view a popup of items you can wear in the slot and the differences
- in an item equipment, have an identifer for which slot or an icon/image of the slot. Ex swords would have a hand icon, helmet would have a head icon, etc
- under an npc's Favors, list the "In Progress" ones with a repeat of the dialogue
- change durstin text to say serbule keep is "North west" instead of just "north" of his tapestry inn.
- when it says "You need to be X level to wear/use this item/ability", right after it, add a line "You are currently level Y" so we dont have to access the abilities to check
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Questions:
how to make Recipe description text bigger? none of the fonts do it (which specific font slider in the settings?)
how to change text bubble size when I see people talking on screen?
have npc and item names in different colors than players on the outworld?
is serbule hills area low fps normal? I get 45-55 fps in beginner island but drops to 25 fps in hills - how high do others get?
Is this more CPU or GPU heavy?
how to get rid of the 5 on screen quests boxes (see through ones)? (i can hit untrack but its annoying to do that for 5 and then to reselect 5 to turn it back on)