Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Member DamageIncorp's Avatar
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    High level outdoor area?

    Just wondering if we can get a high level (similar to Gaz or higher) outdoor area. Maybe more suitable for solo pulls and action. Was thinking a Sedgewick Forest perhaps?
    Thoughts?

  2. #2
    Member Ashreon's Avatar
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    I think, Statehelm will cover the level 80 zone hopefully there's going to be more than just 2 level 80+ zones with a more variety of mobs rather than what Rahu/Gazluk provides and a better.. shall we say density than having 6-7 types of mobs in the same place. Three such level 80+ zones would probably be ideal.. In fact we could in general do with more zones from 1 - 70 with all the mob varieties because certain in-game things are more or less.. impossible as is, yet it is in-game (which somewhat begs the question.. why have you spend time on this when there's a ton of things that needs fixing - like pet AI, terrain that doesn't have physics, being knocked through walls etc etc as well as added to even get these impossible things done :P).

    Technically you have Rahu & Gazluk for lvl 60-70 zones.
    Last edited by Ashreon; 11-08-2018 at 04:12 PM.



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