I haven't seen any comment or acknowledgement on monster crits, but the Blacksmithing recipes sure got nerfed pretty quick. I hope people see the irony as I do.

I shouldn't have to go all mathematician mode here, Gazluk is basically Monsters & Mantids by adding stupid RNG die rolls in favor of NPCs.

Currently, level 70 NPC has 10% chance to deal double damage on ANY attack. Bosses get an extra 5%.

My suggestion... max crit chance to 5%, deal +50% more damage on attacks, but do not include rage attacks. Bosses still get an extra 5%.

Looks good on paper when searching for "averages", but this is currently adding unpredictable and unsurvivable spike damage. It's worse for tanks and support combat roles, because the longer fights are drawn out, the greater the chance of being dealt a deathblow.