Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I haven't seen any comment or acknowledgement on monster crits, but the Blacksmithing recipes sure got nerfed pretty quick. I hope people see the irony as I do.
I shouldn't have to go all mathematician mode here, Gazluk is basically Monsters & Mantids by adding stupid RNG die rolls in favor of NPCs.
Currently, level 70 NPC has 10% chance to deal double damage on ANY attack. Bosses get an extra 5%.
My suggestion... max crit chance to 5%, deal +50% more damage on attacks, but do not include rage attacks. Bosses still get an extra 5%.
Looks good on paper when searching for "averages", but this is currently adding unpredictable and unsurvivable spike damage. It's worse for tanks and support combat roles, because the longer fights are drawn out, the greater the chance of being dealt a deathblow.