Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #21
    Member cozycats's Avatar
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    The casino is huge and it will take me a while to remember where NPC's are.

    Now for my thoughts.

    1 - UGH I have yet to increase any favor level beyond Neutral after 2 days.
    2 - The casino needs more than 2 games (3 IF you consider the other version of the match 3 game a separate game) Say slots, poker, black jack and a few other games
    3 - WAY too much depends on RNG instead of skill on the match games.
    4 - You are here signs are needed

  2. #22
    Member cozycats's Avatar
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    The Mantids game...

    1 - 2 skills per slot. 3 slots. How about 3 skills and 4 slots?
    2 - If RNG is not on your side you get nowhere.
    3 - Loot is a joke. Coins from level 2 should be given on level 1. Hats, cultural, potions and bombs are so rare that you can cash out on level 4 with nothing.
    4 - The mobs start too high powered. Maybe level 1 should be 1/2 to 3/4 your starting HP instead of averaging your characters level at the start.
    5 - Learn or heal. Make the healing a little better, maybe no 1's or 1's and 2's (same goes for potions)
    6 - Many of the skills are a joke, they are either too limited of use or too weak. Allow players the ability to change 1 of the randomly chosen ones OR if they decide not to change 1 allow them to "learn"/upgrade one skill of their choice before entering the dungeon.

    Table bonuses should be shown BEFORE you opt to play.

    Table bonuses should also have a better chance to be applied.

  3. #23
    Junior Member HasturGA's Avatar
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    Quote Originally Posted by Grobyddonot View Post
    In my eyes the Casino will never become a true lvl 40 player hub. The teleportation Casino Stone is amazing, finally a great thing for the fast travel. Please, more of those for different locations/dungeons and DO NOT nerf it, ever. But that is pretty much the best thing about the casino, a really quick access to it and Rahu, which makes me happy. Other than that.. Casino has NO council storage, no cotton gin and the guild vault if ofc a new one, which means, and I've said it in the game multiple times before the patch came out.. Serbule is still the winner. The only equal thing between them is that Casino has 4 cows as does Serbule. Other than that.. Casino is not as compact, players have no access to the best storage they have: expanded Serbule Guild Storage (and some Guilds dumped hundreds of thousands of Councils into them, if not millions) and the council storage, that is also great, but not cheap at all. Casino beats Serbule as a place for events, such as the Poetry Jam, because the average fps is higher.. Still, our mules and biggest storages as mentioned above are in the Serbule. Plus, having a Casino Stone makes it a no brainer to stay in Serbule and just tp to Casino at any given time. I'm not sure about this, but the gardening area (garden itself) seems to be a bit too small, 5-10 high level players will have a hard time growing 12-15 items in it at the same time (Serbule wins again). Player Vendors placement is weird IMHO, i'm too lazy to go to the D section in the Serbule Keep, there is just no way that I'll run all the way through the casino, down and up the stairs, etc just to buy a poetry book or whatever. The Overall design is nice, but having a meditation pillar and not having a council storage machine makes me surprised.
    I think you're underestimating the Casino.

    Storage:
    I've found 7 NPC's that provide storage so far, each of which tend to be pretty spacious. Key among them is Qatik and his expandable storage via tokens. Don't know what the cap on this will be but I'm looking forward to finding out. Combined with the new ability to see all NPC storage in a zone from any NPC, the storage is substantial. Where Serbule has it beat isn't in volume, it's that Joeh, Ivyn, Marna and Tadion all now store anything while in the Casino, only Otis and Qatik store anything. I was somewhat disappointed that Eveline Rastin doesn't store tailoring, leatherworking, and textile manufacturing items but I'll hope that changes in a future patch (oh how I'd love somewhere to store all that cotton, hides, rolls, thread, cloth, dye pots, and so on). The only other weird thing is that Tavilak's gardening and tools storage doesn't let you store things like water bottles, dirt, and bone dust... in other words gardening tools.

    Skill support:
    Literally every skill that requires some sort of "toolbench" has it in the Casino. And there's a compact farming area that doesn't require running across town to get more water and has close at hand storage as well. No more trips to Elitbule Keep just to get to the cotton gin. Given the specialized storage (other than cloth/leather), there's tons of storage for each of the skills.

    Location, location, location:
    On this one, the Casino is a clear winner. Connected to Rahu on one side (which makes Rahu and the points beyond far more accessible) and Eltibule on the other, the Casino provides quick access to two distant zones. In fact, with the portals between Rahu and the Casino, they're almost one large extended city and I'm treating them that way (especially since that gives 4 extra NPCs with storage that are only a free portal ride away). On top of that, there's the direct portal to the daily dungeon. And during events, the admins/guides have been creating portals to and from Serbule and the Casino so it's incredibly accessible even for mules. And the stage area in the Casino is actually pretty nice for the poetry jam and drawings.

    Games:
    Yeah, I'd like to see more games but you left one out... the arena. Work on your favor with NPCs and they'll give you tips for the day on the various arena fighters. With that you can make some smart bets. I do wish that I could see the health/armor/energy of the fighters as they fight but I'm guessing that's a bug.

    NPC Vendors:
    I'm waiting to see. They're spaced out all over but then I don't get the weird turning problems that plague the NPC vendors in Serbule. I've also had a bit more of a problem tracking down a vendor search golem as easily as I can find one in Serbule. Perhaps just post a couple in specific locations rather than have them move about?


    You also went on to bemoan the lack of other changes with this patch, largely ignoring the new recipes for a number of craft skills (and those 20% boost potions), the 200 or so new work orders, monster crits, pet crits, and a pile of bug fixes and minor enhancements.


    For me, I'm moving all of my crafting inventory to the Casino as soon as I finish raising favor with the NPCs there. Having everything in one place trumps everything else. And having Rahu a free portal away, makes it more like two cities in one (including two work order boards and bunch of extra NPCs that will buy my stuff). I'll use Serbule and Kur for less frequently used storage. If players move their shops to the Casino, there won't be much reason for me to go to Serbule other than for my extra storage, secondary sell-off vendors, and a couple specific vendors to hit their buy used tab looking for stuff.

  4. #24
    Junior Member Lyramis's Avatar
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    I think our great architect Dorimir planned the casino quite well. It's fun to run around and poke your head in all the various rooms. My favorite room is Mandilble's kitchen with the little plates of eggs and mystery meat, the kettle, and the mugs lying around. It's all so cozy. Eveline's curtains are cute and make her easy to find. I really enjoyed chatting with all the NPCS and it's hard to pick a favorite but Kib would be it if I had to pick one. Like another poster said, there is no obvious or natural place in the middle of all the action to just stand around (like the well in Serbule) when you just don't feel like doing anything or need a 5 minute break, but maybe it's not needed. I guess time will tell.

    The multiple storage places are a happy surprise to me but I found them too specific. Others have already mentioned the issues with the gardening one, but there are others that are too restrictive as well. The ore/gem storage needs to be able to store hammers and rivets if one wants to use it for blacksmithing. The alchemy ingredients/potions storage should include the few animal parts left that aren't already included so that it can be used for shamanic infusion mats. Otis leaves his spot so often for fighting that it would bother me too much to put crafting in there...so he has seeds and flowers. In the end, I couldn't move any of my crafting stations to the casino. (I left blacksmithing in Kur, tailoring, carpentry, fletching, and shamanic infusion in Serb, leather working in Rahu, gardening in Elti, and cheesemaking, mushroom farming, and brewing in Serb Hills.) I used the casino storage for stuff I use less often. It helped open spaces in all my crafting areas which was a happy thing!

    Access to the casino is perfect.

    I think it's fantastic that it is not required to play the games in order to get the casino chips!

    I am looking forward to trying out the nimble gear and making the potions.

    Having poetry jams in the theater is way better with all the space than the inn.

    I love Qatik's daily quests with the included teleport.

    Some fun stuff in Qatik's shop

    More work orders always awesome. Thank you!
    Last edited by Lyramis; 09-24-2018 at 10:38 AM.

  5. #25
    Member Dibbuk's Avatar
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    First of all, this is just MY opinion. Here are some suggestions I would like to see:

    I like the casino location, and the portals available.

    I would like to see player vendors moved from the various alcoves to the player vendor area.

    Put a council storage chest in one of the alcoves.

    Put a Master Storage bookshelf in another alcove. The Master Bookshelf would allow access to all storage in all zones and dungeons.

    Add games like Craps, Roulette, Pai Gow, and Baccarat.

    As an extra, allow well-heeled players to be "Banker" for a game for a set amount of time: Player deposits X amount of councils and/or chips to act like the House for a specific amount of time, or someone breaks the bank. At the end of specified time, the player then keeps any profit and pays out any losses. To avoid one person or group hogging the bank, have a cool down timer on being Banker.

  6. #26
    Member Grobyddonot's Avatar
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    Quote Originally Posted by HasturGA View Post
    I think you're underestimating the Casino.
    Could be, but..

    Quote Originally Posted by HasturGA View Post
    Storage:
    I've found 7 NPC's that provide storage so far, each of which tend to be pretty spacious.
    I don't need 5 specific storages, 1 npc-expandable for tokens and even more Guild Storage in the Casino itself. I'm not saying it's bad, whatsoever, all I'm saying is that I don't need them right now. And while I'll be more than happy to expand and use the expandable, non-specific Storages a bit later, they're not a must for me atm. And I don't really like nor need any "specific item" Storages at all. It's very subjective.

    Quote Originally Posted by HasturGA View Post
    Skill support:
    Literally every skill that requires some sort of "toolbench" has it in the Casino. And there's a compact farming area that doesn't require running across town to get more water and has close at hand storage as well. No more trips to Elitbule Keep just to get to the cotton gin. Given the specialized storage (other than cloth/leather), there's tons of storage for each of the skills.
    Yeah, true, I know. Still the Council Storage machine is missing. And that's a drag for me, again, very subjective. I'll explain why in the "location" part.

    Quote Originally Posted by HasturGA View Post
    Location, location, location:
    On this one, the Casino is a clear winner. Connected to Rahu on one side....
    Agreed, great location overall, but for lvl 40 players? I doubt it a tiny bit. Nvm though. Here is the deal. I have a couple of mules (pretty much 60+ slots of universal storage on each of them), who are all in my guild (so I stopped bothering with a 8 slot transfer chest forever, actually I own 2 copies of the game on 2 different Steam accounts, on different devices, I understand that the vast majority of the players don't have the luxury to run 2 storage mules at the same time) , and the guild storage in Serbule is ALREADY expanded, not my biggest one though, but I will expand it even more. Plus My expanded "Council Storage" (Hulon, etc.)...

    And here is the point, where the greatest teleportation item in the game (so far) comes in. The Casino Swallow Stone.. It is not consumed when you are using it. It's a free (6 tokens and 1 inventory slot, ok), endless teleport right into the Casino from any point in the entire game. It doesn't matter if a mule or not.. Swallow the pebble - get into the Casino.. So, why even leave Serbule? You see, with the Casino (and Rahu) being now so easily accessible, it just makes no sense to abandon the already-given Storage in Serbule. But that is just my opinion. That Stone frees up your primary portal bind and alternate circle bind.. plus there are always mushroom circles too.. (Ikr, not everyone has a high lvl teleportation with most or all the recipes learned + enough farmed resources to just spam teleportation whenever), but.. it's all just from the point of view of a player who's been playing for quite a bit of time already.. I understand, that a new player will absolutely love the Casino, it makes the "life" so much easier now.

    Quote Originally Posted by HasturGA View Post
    You also went on to bemoan the lack of other changes with this patch
    No, I'm not moaning about the lack of the changes, I'm expressing the fact, that I was upset, that no skill CAPs were raised to 80 or even to 35 (Sushi Making) this patch. And the reason for that moaning is exactly what is already mentioned above with playtime and I love raising skills, really do (i don't have them all maxed out yet, obviously), but I would love to be able to already grind them all the way up to 100.. even with the huge cost of millions to unlock the cap. Well, it's not a big deal, it will come sooner or later, so I'll just max out whatever else I can and go save some councils till the next patch comes out, I guess.

    And one last thing.. I picture this game at lvl 100-125 already, so I see myself as a mid-lvl newbie... My goal is to get to the max level and use whatever is available there.. I have maxed out Alchemy, but I never craft/use any potions.. It seems just like a waste of time to me.. Why would I need a sword potion if my sword skill is maxed out? I'd rather max out other skills than focus on the 2 skills mid-game.. ikr.. I'm a crazy person, hence my "unique" way to play and enjoy the game... like lvling up every possible skill (except druid and lyc). Gaz Keep is not the end game content to me.. to simplify it a bit, it's only good to lvl up orcish, otherwise pretty much useless, so there is no point in running it all the time really..
    Last edited by Grobyddonot; 09-24-2018 at 01:10 PM.

  7. #27
    Junior Member NickzMagic's Avatar
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    ^
    the casino stone is one use

  8. #28
    Senior Member INXS's Avatar
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    Yeah i'm loving it so much i'm pulling everything that i use on a normal basis from Serb storage to Casino once i get it all unlocked, was already based in Rahu this is a like a Rahu upgrade to me.

    On a different note, we got all that nerfing to rebalance the game then we get boosting potions so it's back to dps boost, we going backwards now?

  9. #29
    Member Grobyddonot's Avatar
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    Quote Originally Posted by NickzMagic View Post
    ^
    the casino stone is one use
    No, it's not. Who told you that? Have you bought and used it yourself? I have them, they do not disappear (not consumed) when used.

  10. #30
    Member Quanzhigao's Avatar
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    casino stone not being consumed would be busted.



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