Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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    Moderator srand's Avatar
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    Update Discussion: September 21, 2018

    The update notes are here: https://forum.projectgorgon.com/show...tember-21-2018

    Discussion in this thread! (But please remember to report any bugs through the in-game reporting system as well. This is a big update with a lot of moving parts, so your help in finding and tracking down problems - so we can get them fixed fast! - is much appreciated.)

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    Member Rick Sanchez's Avatar
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    Thank you so much for all the hard work we are all very excited to get in and try it all out!

    Im really interested to see how the monster critical hits system will work out and am prepared to laugh a lot when some low level boss puts me in the ground unexpectedly. Any chance there will be new death types related to crits?
    And that's why I always say, 'Shumshumschilpiddydah!

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    Senior Member INXS's Avatar
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    At least now GK will be fun.

    Fertilizer and Rennet stacks to 5, thank you !

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    Senior Member Daguin's Avatar
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    Thanks for implementing a lot of commonly suggested tweaks this patch! I'm most excited about the new stacking numbers and the storage sorting options, but I'm least excited about getting crit'd and losing Joeh slots.

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    Member Grobyddonot's Avatar
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    In my eyes the Casino will never become a true lvl 40 player hub. The teleportation Casino Stone is amazing, finally a great thing for the fast travel. Please, more of those for different locations/dungeons and DO NOT nerf it, ever. But that is pretty much the best thing about the casino, a really quick access to it and Rahu, which makes me happy. Other than that.. Casino has NO council storage, no cotton gin and the guild vault if ofc a new one, which means, and I've said it in the game multiple times before the patch came out.. Serbule is still the winner. The only equal thing between them is that Casino has 4 cows as does Serbule. Other than that.. Casino is not as compact, players have no access to the best storage they have: expanded Serbule Guild Storage (and some Guilds dumped hundreds of thousands of Councils into them, if not millions) and the council storage, that is also great, but not cheap at all. Casino beats Serbule as a place for events, such as the Poetry Jam, because the average fps is higher.. Still, our mules and biggest storages as mentioned above are in the Serbule. Plus, having a Casino Stone makes it a no brainer to stay in Serbule and just tp to Casino at any given time. I'm not sure about this, but the gardening area (garden itself) seems to be a bit too small, 5-10 high level players will have a hard time growing 12-15 items in it at the same time (Serbule wins again). Player Vendors placement is weird IMHO, i'm too lazy to go to the D section in the Serbule Keep, there is just no way that I'll run all the way through the casino, down and up the stairs, etc just to buy a poetry book or whatever. The Overall design is nice, but having a meditation pillar and not having a council storage machine makes me surprised.

    Casino Games depend way too much on RNG, they should, but.. If you have a bit of a bad luck you won't advance in both of those games and the other way around.. I've sacrificied a chicken, danced with a tambourine while praying to the RNG God and guess what.. In Monsters and Mantis I got all the way down to the 3rd or 4th floor without even reading or paying too much attention, plus I've found like 4 artifacts, so I just cashed out and got 4 tokens. The next round my luck was so bad, that I was struggling with the first fight on the second floor... Still fun, but not all the time.. My goal is to farm tokens, but when I get down the 3rd floor having no tokens yet.. It just makes me feel like I'm wasting my time in the casino. 3-5-of-a-kind Candy Crush.. It's only good to lvlup the Gaming skill. I'm not and probably never will be good enough to get to good rewards in that game, and that's fine, it's not my cup of tea, but it's really easy to make 300 points in it, if you're paying a bit of attention.

    Overall the games feel like the cash sink combined with grind to me. Cash Sink is fine, but I don't like it when the results of my grind depend highly or almost completely on RNG. imho. So, Eliminating that much grind could be a good option. Other players have already made the suggestion to create the versions of those games where you can pay, for just an example, a starting price of 50k councils, but have each artifact be worth 100 Casino tokens (ofc that's too much but 10k to 1 art - 10 tokens seems reasonable! 2 times more cash sink!), otherwise it just takes way too much time to get something really useful. I have no problem with wasting all the councils in the Casino, I'm having a problem when I start to compare Real Time vs Reward ratio of Casino and pretty much any other activity in the game.. Work orders.. Farming mobs.. clearing dungeons.. whatever.

    Also, I've just found and reported the bug with the "Great Cloth Gloves" work order.

    ps: So, an update, that took so much time to design doesn't even increase the cap of any skill by 10? Not even skills like Compassion? Makes me sad, because I was hoping for some progression or at least some groundwork to help raise the skill cap in the future. Except for the gaming skill and it's not very useful as far as synergy levels go.. yet.. but alright.

    ps2: New Icons for some stuff in the game, including bc beakers.
    Last edited by Grobyddonot; 09-22-2018 at 01:37 PM.

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    Junior Member Unruly's Avatar
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    > So, an update, that took so much time to design doesn't even increase the cap of any skill by 10?

    Updates very often don't update every single thing in the game. This one's a content update with a number of suggestions thrown in.
    Last edited by Unruly; 09-21-2018 at 01:55 PM.

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    Junior Member Windslicer's Avatar
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    A few replies, then my general take on gambling in the casino.

    Quote Originally Posted by Grobyddonot View Post
    Casino has NO council storage, no cotton gin and the guild vault if ofc a new one, which means, and I've said it in the game multiple times before the patch came out.. Serbule is still the winner.
    Actually, Casino does have a cotton gin.

    Quote Originally Posted by Grobyddonot View Post
    Casino is not as compact, players have no access to the best storage they have: expanded Serbule Guild Storage (and some Guilds dumped hundreds of thousands of Councils into them, if not millions) and the council storage, that is also great, but not cheap at all.
    This is the exact opposite of my experience so far. I currently have 6 different NPCs that have their own storage tabs in casino, which is astounding and so exciting for me. This is one of the potentially biggest pulls for this place becoming a hub (along with the cottin gin + gardening area).

    Quote Originally Posted by Grobyddonot View Post
    I'm not sure about this, but the gardening area (garden itself) seems to be a bit too small, 5-10 high level players will have a hard time growing 12-15 items in it at the same time (Serbule wins again).
    Agreed, seems a little small.


    Okay, so my take on gambling. I've made it through to high rollers and have found that the lootmasters can be a viable way to earn some cash. I definitely needed to be engaged and working hard for the puzzles but I could turn a profit of 1-2 gems per game which seems like a decent place to start for a game with relatively little risk, i.e. not gonna die to a mob's crit.

    The only thing I was a little bit disappointed in so far is that I can't seem to figure out how I'll ever obtain a windfall stone. I feel pretty proficient at the lootmaster game but the windfall stones don't appear (and take this with a grain of salt, in my 37 levels of gaming I've only seen 3 windfall stones, so it may be more random than what I've observed) until the 6th row of items in the game and I can't see how it's gonna be possible to complete that round with the stone as the winner before running out of turns. If the stones were just a little bit more attainable I think I could see myself playing the game every now and then to make a little cash or mix up y playing experience.

    Overall I love the hub. I've been craving more storage space and this is the answer. The gardening experience (as long as it doesn't get overcrowded) was really nice for me and I've been enjoying the casino, hoping that maybe it will be easier to get a windfall stone some day.
    Last edited by Windslicer; 09-22-2018 at 04:13 PM.

  8. #8
    Member Grobyddonot's Avatar
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    Quote Originally Posted by Windslicer View Post
    Actually, Casino does have a cotton gin.
    Then I must be blind. I ran through the entire Casino two times and didn't see it. Not saying it's not there though.


    Quote Originally Posted by Windslicer View Post
    This is the exact opposite of my experience so far. I currently have 6 different NPCs that have their own storage tabs in casino, which is astounding and so exciting for me. This is one of the potentially biggest pulls for this place becoming a hub (along with the cottin gin + gardening area).

    Overall I love the hub. I've been craving more storage space and this is the answer.

    The experience is subjective, no doubt. Just saying, I have 3 mules (living in Serbule) equipped with cloth gear with pockets. And to give it a bit more perspective, 1.5 years ago I was kinda complaining about storage slots costing so much councils (19k/slot for me at the time) and other players have told me not to, because their next slots would cost over 100k councils each. Same with the guild storage, not even mentioning the players, whos mules have their own "private" 1-player guilds just to get that extra storage, just to give you an idea of how much storage slots other players have already accumulated.

    That being said, more cheap storage slots are always welcome, ofc, but there is only so much stuff you can grind and keep at the same time, most importantly, remembering that you have it, when you collect work orders or whatever, even if you have accumulated stacks of metal, wood, cloth, flowers, etc. (but yeah, I'm also using Kur and Rahu storage, including guild chests). As much as I would love to, I simply don't have stuff to put into all the Casino Storage, maybe it'll be filled with the vendor trash.. I'm a hoarder, not the most obsessed one, but the point is, I'm constatly losing track of how much of what I have. Kinda impossible to remember the numbers as it is... I went as far as creating spreadsheets with the work orders and the numbers of the materials I have for them...

    And it makes even less sense to me to move all of my stuff into the Casino... Just for the sake of it being there? A sink of time... Especially without the Council Storage Machine... That's the biggest minus, because I can easily access it in Serbule, Eltibule, Kur and Rahu already... So what I'm really saying is, I prefer 1-2 big storages over 50 small storages spread all across the game, it's convenient. The reason we invest a lot of money in the storage slots is comfort and convenience, not because we don't have 3 free slots in Tadion's storage on one of the mules...
    Last edited by Grobyddonot; 09-22-2018 at 05:32 PM.

  9. #9
    Member jackybah's Avatar
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    Quote Originally Posted by Windslicer View Post

    Actually, Casino does have a cotton gin.

    This is the exact opposite of my experience so far. I currently have 6 different NPCs that have their own storage tabs in casino, which is astounding and so exciting for me. This is one of the potentially biggest pulls for this place becoming a hub (along with the cottin gin + gardening area).
    Hey Windslicer,
    Currently I am trying to add the basic information for the Casino and its NPC's to the Wiki.
    I must also have missed the Cotton Gin, and since I have not worked yet on my Favor with the NPC's I do not yet see Storage options for them.

    Could you provide me with the location of the Cotton Gin and with the names of the NPC's that offer Storage ?

    Thank you !

  10. #10
    Senior Member INXS's Avatar
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    It's in the room with the tailoring Lady NPCs, they placed it in a corner kind of tucked there.



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