Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Nice review, but i found some small mistakes There are currently 70 levels in Project: Gorgon, with plans to increase this number to 120 by release.
Not exactly, there are currently 70 trainable levels with some bonus levels from synergies. At last, there will be 100 trainable levels with a capped bonus of 25 synergy levels leading to an effective level of 125.
and when the game finally hits release, current progress is going to be wiped for a fresh start.
Not exact either, there will be an economy wipe (items, favor, money) but you gonna keep all your skills levels.
Great review, though I'm sorry it seems you picked AH and Necro to start with
I posted some comments on the site, but I'd love to see follow up articles that describe how the game may have changed for you at higher levels and maybe dig in a little to Eric's dev-blogs (maybe even an interview)