Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Hello. I would like to say that I love this game. The first one I bought and fell in love with for the first minute. My character Eula is satisfied and hated. I would have three ideas to go with. I like distributing baggage inventory(bag1,bag2). I would like to be able to move them from the left margin to the right. I play with an open inv, and I would like it. Second:It would be nice if you could edit the font in Notepad. Only bold letters (maybe italics, underline?) Will be available. As there is more, there is a mess
The last thing. Would it be possible on a wall at a merchant to create section labels? It can be learned, but .. Keeping on walls A, B, C..F would be beautiful. Thanks for the time to read . And excuse me for my English. PS: Could a deserted house opposite the pub in Serbule be named Eula Dome? Great storage space and my businessman?