Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Thread: On "helping"

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  1. #1
    Member preechr's Avatar
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    Apr 2018
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    On "helping"

    Personally, I enjoy pitching in every now and again to help a new player that really wants to unlock Necromancy or that got a little ambitious and needs help removing a curse, and I've been helped out by other players at various times as well

    I think that's part of being in a great community, but I wonder if part of building a great community is not helping as much

    As long as I have been playing games online, I've been a care-bear, but over the last couple of years I've either grown jaded or have noticed a trend in player behavior: "Game Hoppers" that join up and immediately start begging for gold and power-leveling

    Not to say that's a problem in P:G at all... but I'm wondering how the community feels in a general sense about over-helping new players... Where is the line between helping someone with a problem and helping them understand how to solve or avoid their own problems?

    While many have noted that the game doesn't hold the hands of new players, there has been obvious care taken to introduce newcomers to game features and skills as they become necessary or relevant... Though there are a few things that you might never know if someone didn't tell you or you found it on the wiki, the game does a generally great job of leaving little hints all along the way as to how things work and what you need to know

    So, is it doing new players a disservice to answer every little question or run out to help them fight through a problem or give them things they need but are having a hard time finding?

    Would it be better to let them learn to figure out things on their own, or is the reason P:G is known to have a great community because we do help?

    Could we have a great community based in everyone figuring things out for themselves?

    (That's not to say live with your curse, but ask among other low levels in the dungeon, or instead of us telling you how to get back to anagoge, direct you to the currently non-existent wiki page for that, etc ...)
    Last edited by preechr; 06-26-2018 at 07:27 AM.



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