Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
For the people who keep saying that more group play will drive out the solo players...sorry but most likely if you are ACTUALLY here to play an MMO with PEOPLE, solo players will adapt. And I did suggest a compromise of designing around Duo content rather than solo content.
Honestly if solo players really want to solo, what the hell is the point of coming to an MMO to play then? If soloers are really concerned about epeen, they should go play some eSports like LoL or OW, or Fortnite lol. Otherwise go play single-player RPGs.
And if anything, an overabundance of solo players will drive out people who want to group play.
I want to say this comes from my past experience in FF14 1.0 where you pretty much HAD to group in order to level. At least a duo was needed but ideally a group of 4-8. And you know what? It was great because I met a lot of new people, my guild was created through this process and we had some great times. FF14 2.0 pretty much killed all of that with random group finder.