Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Skeletons seem to be trying to do two separate things at once and there is quite a disparity between them. They are weak, fragile, relatively cheap to summon and very impersonal which tells me they should be disposable fodder that you just toss at your enemy. Unfortunately they also have a rather debilitating summoning requirement that seems to say they should be something you need to invest in and more or less treasure.
A wonderfully worded diagnosis which begs to be amplified in a reply.