Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I'm unclear about the rationale behind disallowing Backstab/Gut from having full effect on stunned mobs who happens to be looking at you.
The context of having a mob looking/aggroed toward you is being misapplied with the knife fighter mechanics. There needs to be a differentiation between having the focus of a target and having a target unable to defend itself to its fullest capacity.
Being caught flat footed/unguarded/unaware with a knife fighter around should be a dangerous situation no matter how that is imparted. Finding the weak point/soft parts of the target should be one of the knife fighters defining aspects. If anything having the focus of a stunned target while you shiv a dirk into its guts should impart some extra psychic/trauma damage and/or extra rage and taunt.
Allowing for a divergence between a mob looking at you and a mob unable to defend fully would open up knife to far more players and play styles.