Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Junior Member tangar's Avatar
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    Arrow Newbie experience suggestions: bright armour and 'journals' quest

    Project Gorgon it's very rare game in modern times - it's become better and better the more you play. But its very important to make 'bright' and polished beginning of the game. I mean newbie island... Some suggestions:


    1) newbie armour. It looks quite wierd right now cause of its greenish color.Its very important - to make new player to like his character. I could advice make something more traditional color - grey for example..

    Actually its not only about newbie armour, but to all armours which I saw... Game has very nice oldschool graphics style (I like it very much actually), but armour colors making it not so fun. Its TOO bright. What could be better? Maybe try to inspire at other oldschool games, like UO:





    It would be fun if player would start in something traditional fantazy game armour like leather or grey/brown cloth... Make bright colores (even red one which I got at newbie island) - rare.. Brightness has to be a luxury, not for newbie players, but for the most advanced adventurers %)

    2) Add more meaning in beating monsters at the beginning, cause they attack you a lot at newbie island, but eventually there is no point to fight them when you going after ridles. So it would be awesome, for example, add some items in monsters loot, which refer to quests and tell you a story. For example: several pieces of papers; every paper could have a number like "part 1/13 of student journal"... Drop rate has to be not too high so player would collect all notes only when it would be time to leave island. Of course add possibility have certain reward after player collect all parts.. %)

    Thats it for now I'll add more ideas there soon %)
    Last edited by tangar; 01-27-2017 at 08:57 AM.
    http://youtube.com/GlazGame — streams in English // http://youtube.com/StreamGuild — stream in Russian

  2. #2
    Senior Member cr00cy's Avatar
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    Well you cna dye armors, so it migh help.

    1) Well there is few reasons to keep killign stuff - levleing your combat skills, levleign your anatomy/butchering/skinning etc.
    But givign mobs soem lore items might not be bad idea.

  3. #3
    Senior Member Spiritfingers's Avatar
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    I have a very new experience to play PG than you do. I made my toon when we had a tutorial cave not island. In said cave we got turned into cows. Yes, there were warnings not to enter, but most of us who came from traditional linear mmos didn't know what to make of the warnings. I woke up in a cave a humanoid and walked out a cow. Now realizing I was a cow was a new experience. Don't get me started on beast speech. I actually liked that the armor made me look like a beggar. I had no money, no combat skills, no non combat skills. But dammit, I was a cow. My memory is failing me, but I believe you only left the cave with sword, unarmed and possibly cow (for those fools who are bad at accepting the warning of intense danger).



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