When transmuting a gear mod, the allowed results appear more limited than expected. Unwanted mods often appear to be replaced with similarly disappointing mods - e.g., 'hacking blade reduces target rage by x' become 'parry increases armor by x'. Transmuting again only appears to restore the hacking blade rage reduction mod and the cycle just repeats thereafter. Is this just bad luck, or what? I had the impression replacement mods were randomly selected from all available mods for the combat skill being transmuted. It severely diminishes the utility of transmutation if low value mods are doomed to perpetually cycle through a pool of similarly low value mods. Some clarification would be constructive for build planning - e.g., a psi wave mod can only be transmuted into another psi wave mod. Otherwise, transmutation is worse than a box of chocolates.