Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Note: The comments and results below are not representative of the majority of players' current capabilities in the game as the gear used is best-in-slot backed up by several years of Alpha experience. I believe they are at the extreme end of the current game boundaries.
TLDR: Recent patch has had minimal impact on high-end Fire AOE build kill speed. A little more care is required when fighting 3+ monsters. Can no longer solo unlimited numbers. Patch has limited the practical number of soloable monsters to around 6 or 7.
I spent an hour in Gazluk wolf cave testing my Fire /BC AOE build. Note: BC skill was disabled, so the only damage was from fire skills.
Gear used: Level 70 max crafted golds with augments.
Five complete clearances of cave completed. 201 wolves skinned in the hour.
Still able to 2-shot the wolves with little danger to myself. No noticeable decrease in kill or clearance speed.
However, patch changes required more care in killing packs of wolves. 4 at once was comfortable, 5 was dangerous (using Fire skills only).
Using the build with healing skills made soloing 5 wolves very comfortable.