Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I would like to suggest revamping the buff timer system for most buffs from a timer based system to a number based system.
Example:
Lumberjack buff lasts for 4 hours, when I use this, I pretty much feel compelled to at least make use of 2 hours of it without doing anything else. Instead of giving us 4 hours of this buff, maybe give us extra lumber up to a certain amount(for example 250 piece of lumber before it expires). This way, I don't feel obligated to do something while I have the buff on.
This happens with XP buffs too, a lot of times if I have a bunch of XP enhancing buffs, if I can't think of something to do exactly, I will actually logoff. Or if some dungeon/area is overcrowded, I'll also logoff instead of running to do something else.