Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I can't begin to imagine the nightmare that balancing a true classless, skill-based game like this for PvE & PvP would be for a small team. That would mean that either the quality of both game modes would suffer or the whole dynamic of the development team, process, etc. would need to drastically change.
I've never been that into PvP myself outside of the random dual for entertainment so I'm good with the focus remaining where it is.
As I've seen mentioned several times when this comes up, there are several high quality PvP games on the horizon to "scratch that itch" so to speak.