Come on man, let's try to be glass half full today. My personal perspective is that gamers have often been passionate very much like that for decades. People are entitled to their opinions, and they're so passionate about things like awol_lsd is because they care a lot about the game they're playing, and that's awesome. Most professionals I've seen are aware of this - they're gamers themselves, right? For example, the game director of Overwatch has a particularly famous ridiculously aggressive hate post he made, targeted at the developers, due to a new raid at the time in... Everquest, I think it was. Feedback can be given in all forms, and weeded through and understood without taking offense to it, especially if you're a professional.
Either way, let's leave the interpretation to the mods and admins. Even what I said here may be too unnecessary. Let's get back to talking about the update .
Last edited by TimeBomb; 05-26-2018 at 12:03 AM.
I don't have a problem with the aoe nerfs mainly because my main source of damage is single target, so this buff didn't really effect me.
But even so the AOE nerf is something temporary until he nerfs the op AOE stuff (Atleast i hope it is). I also would like to know if he has set a date to implement the proper AOE mod nerfs for specific skills instead of this all around AOE nerf. If not i highly recommend reverting because of the amount of problems he has potentially created for the noobs, and alot of veterans don't see themselves playing the game until its properly tuned. (not good when the server population is slowly declining again)
Problems:
1)Running dungeons in which packs and nearby packs are present (Which is just about every dungeon in the game, even Kur packs consist of 4-5 mobs with another group of mobs always close by) will now almost always require a party member. From the changes he has implemented over the years and this one now i don't really see soloing as much of an option. It's certainly still possible but if you want to progress properly i don't recommend it. *Especially if your just starting out*
2)Forcing Vets (Geared players) to rotate to lower tiered zones to farm out necessary mats/gear. From the aoe nerfs the geared players who only farmed wolf cave because of the big pack pulls and can no longer clear it as fast (Therefore it is no longer the best source of income for them) they will migrate to the lower leveled zones so that they can actually 1 shot mass packs. (*i know because i am currently doing this*)
3)Forcing players to prioritize single target damage--- with the aoe nerf which is pretty big, there is really no reason to priortize AOE. With what he did he is better off just removing all AOE to prevent any future complaining about why AOE is so weak. With that being said, your better off getting single target mod abilities *There are alot more of those* and just 1 shotting every mob 1 by 1, it will be slightly slower but we should be able to bounce back and get past this if the AOE nerf stays. The plus side is we will kill bosses alot faster since now we don't have to prioritize AOE on our kits for farming. (That is until he sees people killing bosses to fast and buffs bosses)
I have many more in which i will make a post thread about(Assuming i don't forget). But these are 3 i came up with, the others i forgot them i'll get some sleep and i know ill remember them by tommorow.
Well as A 73 BC / 70 ICE all I can say is I support the AOE mechanic changes. AoE was always too powerful in its current state and this is a good start towards addressing its ridiculous potential. Perhaps it will allow for more thinking in gameplay, more variation among players, allow for things like buffers/debuffers/ccers'/healers to get some playtime. Even in high groups in GK I would run my AoE build and it was pretty effective single target or AoE target so the argument that BC had a trade off is rather silly. Unless you didn't play BC at high lvls then I guess I could understand your ignorance.
Either way, I'm sure there will continue to be rebalancing and changes to get things just right and I'm okay with allowing the development team the room and space they need to get this right even If it means nurfs here and there. Better now in beta than later live at launch. But I think this change makes sense to how AoE works in general. Individual class balancing around this new mechanic for AoE will surely follow and help bring the various AoE class playstyles in line with one another.
I used to 1 shot pretty much everything in Kur tower , caste haste gather as many as I could and done. We knew nerfs were coming what I found trying out new Battle Chemistry mechanics is you want to kill that group of critters it's not happening in 1 shot so you'll have to use a few more abilities. Let's think about this we are capped at lv 70-80 atm but we are not at end game level, makes sense to be able to to be "powerful" when your lv 100-120.
Was loving the aoe nerfing till my sword and shield abilities got nerfed and got rekt in gatzkeep
Last edited by spider91301; 05-26-2018 at 08:52 AM.
Yeah Im about to hog all the nooby areas as well If my growth is going to be stunted cuz of this half assed blanket fix then Im going to
dont get me wrong Im not doing this out of spite to get back at the admins or players but if its the only way to progress and for me to keep interest in the game then goddammit I will do it legit screw everyone else I want to have fun to
Last edited by spider91301; 05-26-2018 at 08:59 AM.
@all those talking about a nerf was good AoE's was too strong.....
1st as i stated in my first post i 100% agree that AoE's was too strong (in some builds not all)
2nd as u stated in my first post nerfs was and still are 100% needed
this change did nothing to those crazy builds hitting for 15k+ except limit the number of mobs it can do it to.....
but what the change did do is
make all aoe builds obsolete, no reason to run any aoe skill
make many rooms rediculously stupid in dungeons, many many many rooms it is 100% impossible to not pulll 4, 5, 7 mobs.. and now the only way to do them is to have a couple of the few builds that do rediculous amounts of dmg as rediculous dmg reduced is still ok dmg
make it harder for leveling players to run things i mean hell even places as early as crypt you're going to get many mobs in several of your pulls. i mean imagine an AT level group doing 2nd part of gob dungeon?
not to mention this did absolutly nothing to the 2 strongest skills in the game (though that isn't much of a point as i'm sure more changes will be coming to nerf them at least i hope)
in the end this change is bad... it brought nothing good that a proper fix wouldn't had brought, and it brought many negative aspects along with it.
and Eric knows this i'm certain of it. he's a pretty smart guy... i would almost guarantee this change had little to nothing to do with these broken OP builds peopel are saying are glad are nerfed (as now it just makes them more important) and everything to do with Eric saw people lvling a main skill then using it's aoe potential to power level other skills and he wants to force us to slow grind over and over and over again... now this is an assumption and maybe i'm wrong but i've been playing for 4 years and have seen many changes to try to force us to play how he wants... so it "seems" to me a pretty safe assumption and if it is the case it's fk'n rediculously stupid
now i post because i do infact love the game, hell i've pretty much quit every other game i played (except when i was taking a break from PG but as soon as i came back all other games was quit again) and it kills me, and many others, to see shit like this done...
i'll repeat what i said before..
all he had to do was fix the dmg's on the broken builds... and fix the mobs/spawn rates and groups.. which they STILL very much need to do. and common sense says needs to be done first before a blanket approach like this.... IF AFTER those changes are done and we see things still need changes then by all means start doing these blanket approaches and try things.. but you see time to kill is too high, you know there is a few builds that do 15k+ dmg... you don't say ok lets nerf everybody... then you just hurt the plethora of builds that was fine. instead you first fix the ones hitting them numbers adjust the mobs a bit and then collect data on TTK's and such