Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Member Quanzhigao's Avatar
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    Mar 2018
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    Gazluks Keep is easier than Labrynth and more rewarding

    So I havn't seen many people give balancing feedback because obviously all numbers are going to change but I wanted to give feedback on lab/GK and start discussion around it, perhaps so we end up with more Labrynths in the future.


    Labrynth is a lower level zone that to me(and many others I've heard) feels harder. I have run GK something like 10 times now and to be completely honest I don't know a single mechanic of anything in there besides swap all your stuff to non physical damage to kill the gargoyle and don't hit the spiders for 8k damage. No mobs have interesting mechanics, everything is easily pulled into hallways, everything drops lots of good loot from the moment you walk in.

    Labs on the other hand has several way more brutal mechanics(knockbacks everywhere, lamia disabling your skills) which usually results in more dying and an overall harder feeling, I have failed to complete labs several times even though I'm a full geared level 70 usually running it with at least another 70 and usually the rest of the parties being 60, maybe a 50. I cleared GK on my first run while watching anime on my second screen because I had to do literally nothing but wait for the meat sacks to die. You have to get keys from different hard mobs to get the chests in labs while the trash ones drop them along the way in GK.

    The individual boss loot makes sense for actual bosses but when it's applied to every mob in a zone it makes it feel... off. The very first mob as you walk into GK drops loot for the party, labs has a whole floor before you get to the mass bosses and when you do there are more trash mobs strewn about AND the bosses(minotaur/giant beetles) actually feel mini-bossy, unlike Orc Guy who feels like an absolute trash mob. I'm sure others disagree but I don't think a single dungeon run should result not in 200 pieces of 'good' gear dropping for each party member.
    Last edited by Quanzhigao; 05-19-2018 at 05:52 AM.



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