Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
It could work as an advanced form of unarmed combat that gave you absurd bonuses but never worked as long as you are wearing armor. To keep them, you'd have to expend a certain amount of time/cash in rituals, covering yourself with body oil and stuff and/or meditating.
It could be a strong, but time-intensive skill that wouldn't have a lot of flexibility due to the lack of mods. But it is possible.
Speaking of advanced combat forms, now that we have alcohol I SO expect a druken brawler skill.
What if there were "unarmored drops" that had treasure effects but zero armor. They could create some unique treasure effects like increased evasion or something similar.