Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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    Junior Member Flightmode's Avatar
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    May 2018
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    Flightmode's Project Gorgon Let's Play Series

    Hey all, I recently started filming my time in Project Gorgon, I originally had my recording software to hand in case I could catch any bugs on video but when looking for any YouTube series to watch in my downtime I found that there were very few that fit into a half hour and weren't a direct lift of a full stream

    My playlist can be found here.

    * I have already received feedback regarding the content not being "tutorialised" enough but I'm still heavily reliant on the wiki myself to learn unfamiliar aspects of the game.
    * I have turned down the volume on the intro video after part 1, though the background noise in the audio is due to an oversensitive mic and a small desk so my pc sits very close by, I have several hours recorded so I'll be doing my best with digital filters to improve audio in future videos.
    * Be warned there is some cursing, it's not something I'd listen to in public without headphones.
    * Part 3 is now available for your viewing pleasure!
    Last edited by Flightmode; 05-17-2018 at 05:33 AM.



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