Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #11
    Junior Member eikona's Avatar
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    That's pretty awesome.

    I'm really looking forward to exploring this new world.

  2. #12
    Senior Member alleryn's Avatar
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    The thought that occurs to me is that many games have level-capped pvp-arenas to create more ways to compete. Obviously, PG is not a pvp-centric game, so i'm not sure if that applies here.

    But maybe PvE arena challenges similar to the guy in the player-stall area in Serb could be introduced with level caps, in order to make the use of this potion more appealing.
    Last edited by alleryn; 01-27-2017 at 11:39 AM. Reason: typo

  3. #13
    Junior Member eikona's Avatar
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    Well, I had to make an alt after all, for the simple reason of being a new player. I can't work on crafting/industry without money to buy the recipes and ingredients to actually craft. lol

    Adventuring with my husband does not provide enough resources to craft in the time I play without him, sadly. So I guess I will make a druid alt.

  4. #14
    Member Grobyddonot's Avatar
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    Do not worry about getting too far away rather quickly. It usually takes a good couple of months to get the important skills to the cap. Upon reaching lvl 50 you'll hit the first small wall that will require you to farm some favor and councils to raise your cap to 60, then to 70. You may choose to stop @ 50 for a while, farming materials and councils, if you want/choose to.

    Raising crafting skills is incredibly rewarding later, but is very time consuming if you don't have the materials or the councils to simply buy the materials.

    Unless ofc, you're playing 16 hours a day. In this case it'll probably take a couple of weeks to lvlup on a fresh character without any powerleveling help.

  5. #15
    Junior Member eikona's Avatar
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    Weeeeellll... I'm a housewife. So while I may not be playing 16 hours a day, I am playing quite a lot more than he is.

  6. #16
    Member Sasho's Avatar
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    Having higher skills doesn't currently affect your game play. You won't have to re-roll. In fact, you could use it to power level his char in places like Kur Tower. He will catch up rather quickly, and in the meantime you can share the loot to use or sell.

    There's a couple things you could do to stay level with him though.

    1) Raise a different skill up. For example when you learn something new like Battle Chemistry you'll see that you have a restriction on your other equipped skill. So if Archery is at level 50, you'll see that you can't use any ability over level 25 in archery, Basically as Battle Chemistry rises then you can also use a higher Archery level, but in the mean time you are playing at his level while doing what you just have to normally do to raise a new skill. *Do this a few times. Right now I'm working on raising Battle Chemistry and Shield. I don't ever use any in any high combat, but together they offer some good speed bonus skills that I can stack while I'm just running place to place.

    2) If you do re-roll, make it interesting. Roll a char that you make a Druid, Cow, or Deer, etc. Something where you don't feel like you're doing redundant work. Most people (including myself) aren't going to switch to animal forms, and to my knowledge going Druid is a PERMANET switch so that's one you'll want a new character for probably. Storage space is very limited, so extra characters could serve as both a way to explore more character forms in addition to just being a support for your main.



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