Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Looking at Rahu again after talking with a few players, i noticed something: the Evil Side of Rahu is a hell of a lot better than the good side.
It isn't cramped with a maze of fences. The trees, water, plants are nice to look at. It's just an easier place to get around.
This might be from the idea that the "good" side is seen as a slum by most of the rakasha in the other areas, or it was grudgingly set aside. Even if that's true, it still makes Rahu less desirable a place for players.
Easy teleportation was mentioned. I go to Rahu using "return to Guild Hall" since right now all guilds count as having their base in Rahu. This costs a couple of guild points but if your guild is doing quests each week you'll have teleports whenever you need them. There is also a mushroom circle there if you wanted to bind to that. It's at the edge of the desert at the start of the path. So higher level characters have a way to get there easy, but need more reasons.
Quick fixes: Add a well at the garden and a seed vendor. Add a podium for poetry at the Inn.