Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
While you're working on the UI and trying to make it easier to scale DoT effects for knife skills, can you please make it so that we can see debuffs on the target frame with time remaining? Its really frustrating not to know when to reapply a debuff or a DoT or anything for that matter including buffs on teammates when you can't see the time remaining or if they are actually missing the buff. This would be HUGELY appreciated! Please
Thank you! Good luck with the server fixes and frame tidying. I look forward to the new animation system and I look forward to the day when Unity is a bit more considerate of developers trying to make an MMO on their engine. I think they are making those little steps but alas there is still much ways to go.
As always enjoying the game. Only slightly bothered that some great questions were never answered on the redit AMA felt like we didn't get much new stuff out of it and it would have been cool if this blog tried to tackle some of those unanswered questions.