Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Member Oqua's Avatar
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    Amutasa the Carpentry trainer or why consistancy is important.

    So Amutasa in Rahu trains carpentry but why is it that suddenly I am required to learn all the previous recipes to learn the high level ones?

    Consistency is a good thing so why the sudden change in the carpentry skill? I do not recall any other crafting skill having such a sudden shift.

  2. #2
    Senior Member ShieldBreaker's Avatar
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    How long have you been playing? Just thinking if you gained recipes way back, maybe it was different before. I feel like most things in crafting and combat require you to know the lower level versions first. Cooking doesn't follow that pattern for sure, you can skip levels of leatherworking when buying the recipe books. I think you can learn gold statues before silver statues, and you don' have to learn the alchemy inks in the logical order, but those all happen to be scroll/book based learning.

    I do get confused as to why somethings you seem to be able to skip around, and others require each level in turn. But I can't off hand recall what I skipped around on and it would have been a long time ago so the possible exists that the underlying system changed.

  3. #3
    Member Oqua's Avatar
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    That is a fair point however its been a short amount of time since I caped tailoring and I do not recall having to learn everything in tailoring, nor did I Suddenly have to learn prerequisites for tailoring past 50.

    The sudden shift i think is what bothers me. If you believe that players should have to learn all the "prerequisite" skills then how strong is that belief if you only put it into place so late in the crafting skill, and from what I can tell what appears to be a singular crafting skill.

  4. #4
    Senior Member Mikhaila's Avatar
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    Rahu has some odd things, possibly they are experimenting with things or just mixing things up. I was surprised when i had to choose between two trainers and favor goes down with one as it goes up with the other. Some skills only learnable if you buy a day pass to go into the evil side. Might be a case of of actually not trying to be consistent.

  5. #5
    Member Oqua's Avatar
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    I sure do love it when the rules suddenly change oh boy.

    Tell me does the rahu flower arranging require all of the sub skills? what about the tailoring from rahu? or the toolcrafting? skinning? leatherworking?

    its not much of an experiment to suddenly change the nature of learning skills if you only do it for one skill trainer and if I recall correctly it is only the "weapon" recipes that this applies to, I do not believe it applied to Amutasa teaching the benches or stools.

    Using the above examples it would be more of a fair comparison if your toolcrafting favor changed suddenly part way through the favor/learning process or only applied to some methods of gaining favor.

    Rahu may be "different" but excluding Amutasa it follows its own consistency rules. Even the new experimental method with Nishika follows its own consistent rules hang out before learning becomes available, it self a turn on the previous hang out to gain the recipe system.

  6. #6
    Member Quanzhigao's Avatar
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    You need to learn great spring fairy recipes before you can learn amazing, but do not have to learn great cloth recipes before amazing cloth recipes.

  7. #7
    Member Oqua's Avatar
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    Quote Originally Posted by Quanzhigao View Post
    You need to learn great spring fairy recipes before you can learn amazing, but do not have to learn great cloth recipes before amazing cloth recipes.
    two so we got two one armor and one weapon trainer good gawd is a little consistency too much to ask for?


    Edit: I sure love being forced to learn recipes that I skipped because they will never get used, when was the last time you saw anyone who needed anything max enchanted for lv 50? or lv60? but you got to learn them so you can make the lv70 but only for weapons and apparently Fairy Armor but only those the other crafting skills get a pass.
    Last edited by Oqua; 05-02-2018 at 10:05 AM. Reason: Edit:

  8. #8
    Senior Member Tagamogi's Avatar
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    Before you get too excited about inconsistencies, keep in mind that this is a beta game in active development which means bugs and changing designs and well, inconsistencies at times. There used to be some weapon abilities that allowed you to skip tiers. That got patched out. My assumption is that obvious tiers in crafting skills are intended to be similarly required and the devs just haven't gotten around to updating everything yet, but I could be wrong.

    ( Fwiw, yes, I have made level 50 or 60 max-enchanted armor before. I'm fond of the Animal Nexus and have accumulated quite a few winterprizes as a side effect, so it seems reasonable enough.)

  9. #9
    Member Oqua's Avatar
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    Quote Originally Posted by Tagamogi View Post
    Before you get too excited about inconsistencies, keep in mind that this is a beta game in active development which means bugs and changing designs and well, inconsistencies at times. There used to be some weapon abilities that allowed you to skip tiers. That got patched out. My assumption is that obvious tiers in crafting skills are intended to be similarly required and the devs just haven't gotten around to updating everything yet, but I could be wrong.

    ( Fwiw, yes, I have made level 50 or 60 max-enchanted armor before. I'm fond of the Animal Nexus and have accumulated quite a few winterprizes as a side effect, so it seems reasonable enough.)
    Let me just check yep history has shown us that caped content gear is quickly replaced when the level cap expands. sure I mean you might have made it in the past but given how crafting works and the material requirements I cant believe that any player is going to look at 50/60 max gear and desire to put in the work when 70 is just right around the corner only a few hours grind away.

    inconsistencies ignored become standard practice, further that logic is compounded with its always been like that since alpha/beta....its quite circular logic and has no real bearing on if the practice is or should be when compared to the rest of the crafting system.

    Edit: use and demand aside why would you force a player to learn A to learn B?

  10. #10
    Senior Member Tagamogi's Avatar
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    Quote Originally Posted by Oqua View Post
    Edit: use and demand aside why would you force a player to learn A to learn B?
    For combat skills, this makes perfect sense to me. Otherwise, it really encourages power-leveling of skills so that you only have to buy the top tier abilities and save lots of money not training any of the intermediate abilities.

    For crafting skills, /shrug. There is some logical sense in assuming that someone who wants to learn how to make an amazing piece of gear would first need to know how to make a decent piece of gear of the same type. I can't say I mind much either way, but it seems reasonable enough to have crafting training function similarly to combat training.

    More of a side track but iirc, I learned the level 70 max-enchanted recipes before the lower level max-enchanted recipes. Eventually I picked up the lower level recipes for completeness sake. Later still, I got a few work orders for 50-60 gear, and decided to make some max-enchanted pieces with gems that matched my skills at those levels, keeping the best. It's really not much of a hassle, and since I don't have any intention of playing my alt skills at the level cap anyway, max-enchanted 50/60 gear works perfectly fine for me.
    Now, initially I was quite happy to skip the lower level recipes to save money ( especially since I couldn't make maximized obsidian yet), but objectively, I don't think it would be at all unreasonable to require me to learn the lower level recipes of the same type first...



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