Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Thread: Some QOL Tweaks
  1. #1
    Junior Member Vertabreaker's Avatar
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    Last edited by Vertabreaker; 05-03-2018 at 03:42 AM.

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    Senior Member alleryn's Avatar
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    I think this is a good idea, but maybe we need to narrow it down as to which things are pertinent to most users vs. some. Just a thought.

    I think the entity animation distance (perhaps in a way particular to densely populated areas) is one that has a big effect for many users, maybe.

  3. #3
    Junior Member Mechant's Avatar
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    Just drink a beer when your screen become blurry you will gain around 15 FPS no joke.

  4. #4
    Member preechr's Avatar
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    I've found that navigating using "Mouse Look" is very problematic, so I only use WASD and adjust the quickness in settings

    Using "Mouse Look" seems to be very jumpy and overly sensitive... It may be that there is a setting to tighten that up, but since WASD was already easy for me I just went that way



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