Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Fishing can be very frustrating. You have to be very close to click on 'Catch Fish' such that a fish swimming in a circle is moving around the whole screen. If you click in the wrong spot you no longer have the fish targeted. At the same time you are often trying to stay at the same vertical height if the fish is not near the bottom. I also suspect lag is playing some part in how difficult it is to click on 'Catch Fish' at the correct time.
The result is that with some more mobile examples you are constantly missing the fish and because of losing breath having to get in and out of the water. Probably worth considering also that it's something a lot of people trying the game are going to experience very early in their play time, so it disproportionately affects perceptions.
Suggestion : make it either so that all fish are sometimes static or allow 'Catch Fish' to be clicked from two to three times further away than it presently needs to be successful.