So far I am enjoying the game. I wasnt old enough to play many of the older MMOs that this might resemble but it has reminded me of Morrowind which I loved.
The only problems I have had so far is lack of directions and NPCs being hard to see.
For example I was told to find someone who is by the windmill. That is all I remember being told. It didnt help that the windmill was in a big walled city, didnt expect to see it there. Then I was told I could find bonemeal in the crypt. But no real directions beyond that. So I am left standing there wondering where in this big zone is the crypt. They talk to me as if I am a local and know where everything is. Then to make matters worse the map is virtually useless and the world doesnt seen to have any directions either.
So I suggest making things a bit more realistic I suppose you could say. By making NPCs treat you like an actual person, instead of like a player. Instead of just telling me to go to the crypt have them say it is south east of here or whatever. Also have them mark it on your map. It wouldnt be as bad as like a glowing arrow on a compass or anything and it makes sense. If you are in a world where people carry maps and you want to show someone where to go you would logically show them on the map.
Also road signs to specific areas would be nice at certain points. Like heading out of the city haveing a sign point to the direction of a important place like the crypts would make sense.
As far as seeing NPCs go, it can be difficult to find them when people are grouped around them and you dont know their name. The lag in town currently makes this worse. I know holding alt shows names of everuone around, problem is NPCs still look like players. Simple change I suggest would be to give them a different name color so you can pinpoint then more easily.