Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Any plans to have them hidden if the NPC has nothing to offer you? I know that if you can't Hang Out with an NPC, the option isn't available until the timer is up and the NPC offers the option to Hang Out. It would save from having to click the Do Favor for an NPC that currently offering a quest or has no abilities to train you.
I honestly like the idea of hiding the Do Favor option...but not for the reasons that they have nothing to train me in. I hated when I needed like 30 or 40 more favor to get to a new tier of favor...i click on Do Favor and get my hopes up and realize there is no quest. Then I lower my head and get back to grinding favor the old fashioned way.
I think this is a sensible idea. It certainly would save time not to click "Do Favor" when there are no favors to do, or "Training" when there is no training possible to receive. Plus it would just make the UI look sleeker.