Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
With more publicity than ever before , an upcoming redit session that will certainly peak more interest in the game, twitch streamers, why not run another kickstarter to increase support/funding for the continued development/growth of the game?
With more publicity than ever before , an upcoming redit session that will certainly peak more interest in the game, twitch streamers, why not run another kickstarter to increase support/funding for the continued development/growth of the game?
For what? Kickstarter is for kick starting projects not getting more money when you're running low. The project is funded and can be purchased on Steam. They could add the subscription or offer DLC packs for sure, but crowd funding - no.
For what? Kickstarter is for kick starting projects not getting more money when you're running low. The project is funded and can be purchased on Steam. They could add the subscription or offer DLC packs for sure, but crowd funding - no.
Well you probably have a good point.
I believe they did have a "kickstarter" fund already. Not familiar with how those actually operate.
For what is the right response. The steam launch being successful is the "kickstarter". The successful Kickstarter years ago happened after a failure of one. The makers really can't over due it and come across as kickstarter hungry. They probably made 20,000 from the launch which I don't think is enough but I'm sure they'll make it work.
I'm well aware of the original kickstarter. I donated to that one and payed more than the current asking price. They also did and Indigo campaign. Both were successful in terms of the goals they set. It never hurts to have more funding though!
No the first one was not a bust. They reached their stretch goals if I recall correctly which is where things like Vampirsm and Mounting came from. They were stretch goals of the kickstarter.