Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I've already seen axe mentioned as an upcoming weapon skill, but I'm wondering if there are any others planned. Stuff like polearms (yes, I know there are already some spears and halberds in game, but they're just staffs that do piercing or slashing damage instead of crushing damage), two-handed weapons (greatswords, battleaxes, mauls, etc.), and maybe some more exotic stuff like whips.
On a somewhat related note, will we ever be able to pick which hand we want to equip a weapon or something in? It'd open up a lot more options for builds that aren't currently possible because of skill-enabling items needing the same slot. I realize it's a lot of work for whoever is doing the animations (who likely already has a ton of work on their plate), but I figured it couldn't hurt to ask.